// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "fmt" "image" _ "image/png" "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 320 screenHeight = 240 ) var ( bgImage *ebiten.Image ) func init() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Tile_png)) if err != nil { log.Fatal(err) } bgImage = ebiten.NewImageFromImage(img) } type viewport struct { x16 int y16 int } func (p *viewport) Move() { s := bgImage.Bounds().Size() maxX16 := s.X * 16 maxY16 := s.Y * 16 p.x16 += s.X / 32 p.y16 += s.Y / 32 p.x16 %= maxX16 p.y16 %= maxY16 } func (p *viewport) Position() (int, int) { return p.x16, p.y16 } type Game struct { viewport viewport } func (g *Game) Update() error { g.viewport.Move() return nil } func (g *Game) Draw(screen *ebiten.Image) { x16, y16 := g.viewport.Position() offsetX, offsetY := float64(-x16)/16, float64(-y16)/16 // Draw bgImage on the screen repeatedly. const repeat = 3 w, h := bgImage.Bounds().Dx(), bgImage.Bounds().Dy() for j := 0; j < repeat; j++ { for i := 0; i < repeat; i++ { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(w*i), float64(h*j)) op.GeoM.Translate(offsetX, offsetY) screen.DrawImage(bgImage, op) } } ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS())) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { ebiten.SetWindowSize(screenWidth*2, screenHeight*2) ebiten.SetWindowTitle("Infinite Scroll (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }