// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "embed" "encoding/hex" "errors" "fmt" "hash/fnv" "io/fs" "os" "github.com/hajimehoshi/ebiten/v2/shaderprecomp" ) // https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/ //go:embed fxc/*.fxc var fxcs embed.FS func registerPrecompiledShaders() error { srcs := shaderprecomp.AppendBuildinShaderSources(nil) srcs = append(srcs, defaultShaderSourceBytes) for _, src := range srcs { // Calculate the hash of the source code to identify the Metal library. // FNV is used as it is fast and the hash does not need to be secure. h := fnv.New32() _, _ = h.Write(src) id := hex.EncodeToString(h.Sum(nil)) vsname := id + "_vs.fxc" vs, err := fxcs.ReadFile("fxc/" + vsname) if err != nil { if errors.Is(err, fs.ErrNotExist) { fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", vsname) continue } return err } psname := id + "_ps.fxc" ps, err := fxcs.ReadFile("fxc/" + psname) if err != nil { if errors.Is(err, fs.ErrNotExist) { fmt.Fprintf(os.Stderr, "precompiled HLSL library %s was not found. Run 'go generate' for 'fxc' directory to generate them.\n", psname) continue } return err } shaderprecomp.RegisterFXCs(src, vs, ps) } return nil }