// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package audio import ( "github.com/gopherjs/gopherjs/js" ) // Keep this so as not to be destroyed by GC. var ( nodes = []*js.Object{} dummies = []*js.Object{} // Dummy source nodes for iOS. context *js.Object ) const bufferSize = 1024 type audioProcessor struct { channel int } func toLR(data []byte) ([]int16, []int16) { l := make([]int16, len(data)/4) r := make([]int16, len(data)/4) for i := 0; i < len(data)/4; i++ { l[i] = int16(data[4*i]) | int16(data[4*i+1])<<8 r[i] = int16(data[4*i+2]) | int16(data[4*i+3])<<8 } return l, r } func (a *audioProcessor) Process(e *js.Object) { // Can't use goroutines here. Probably it may cause race conditions. b := e.Get("outputBuffer") l := b.Call("getChannelData", 0) r := b.Call("getChannelData", 1) inputL, inputR := toLR(loadChannelBuffer(a.channel, bufferSize*4)) const max = 1 << 15 for i := 0; i < bufferSize; i++ { // TODO: Use copyToChannel? if i < len(inputL) { l.SetIndex(i, float64(inputL[i])/max) r.SetIndex(i, float64(inputR[i])/max) } else { l.SetIndex(i, 0) r.SetIndex(i, 0) } } } func initialize() { // Do nothing in node.js. if js.Global.Get("require") != js.Undefined { return } class := js.Global.Get("AudioContext") if class == js.Undefined { class = js.Global.Get("webkitAudioContext") } if class == js.Undefined { return } context = class.New() // TODO: ScriptProcessorNode will be replaced with Audio WebWorker. // https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode for i := 0; i < MaxChannel; i++ { node := context.Call("createScriptProcessor", bufferSize, 0, 2) processor := &audioProcessor{i} node.Call("addEventListener", "audioprocess", processor.Process) nodes = append(nodes, node) dummy := context.Call("createBufferSource") dummies = append(dummies, dummy) } audioEnabled = true destination := context.Get("destination") for i, node := range nodes { dummy := dummies[i] dummy.Call("connect", node) node.Call("connect", destination) } }