// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ebiten import ( "math" "github.com/gopherjs/gopherjs/js" "github.com/hajimehoshi/ebiten/internal/graphics" ) func vertices(parts ImageParts, width, height int, geo *GeoM) []int16 { // TODO: This function should be in graphics package? totalSize := graphics.QuadVertexSizeInBytes() / 2 oneSize := totalSize / 4 l := parts.Len() a := js.Global.Get("ArrayBuffer").New(l * totalSize * 2) af32 := js.Global.Get("Float32Array").New(a) a16 := js.Global.Get("Int16Array").New(a) w := uint(0) h := uint(0) for (1 << w) < width { w++ } for (1 << h) < height { h++ } gs := []float64{geo.Element(0, 0), geo.Element(0, 1), geo.Element(1, 0), geo.Element(1, 1), geo.Element(0, 2), geo.Element(1, 2)} n := 0 for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) if dx0 == dx1 || dy0 == dy1 { continue } sx0, sy0, sx1, sy1 := parts.Src(i) if sx0 == sx1 || sy0 == sy1 { continue } u0 := (math.MaxInt16 * sx0) >> w v0 := (math.MaxInt16 * sy0) >> h u1 := (math.MaxInt16 * sx1) >> w v1 := (math.MaxInt16 * sy1) >> h offset := n * totalSize a16.SetIndex(offset, dx0) a16.SetIndex(offset+1, dy0) a16.SetIndex(offset+2, u0) a16.SetIndex(offset+3, v0) for j, g := range gs { af32.SetIndex((offset+4)/2+j, g) } offset += oneSize a16.SetIndex(offset, dx1) a16.SetIndex(offset+1, dy0) a16.SetIndex(offset+2, u1) a16.SetIndex(offset+3, v0) for j, g := range gs { af32.SetIndex((offset+4)/2+j, g) } offset += oneSize a16.SetIndex(offset, dx0) a16.SetIndex(offset+1, dy1) a16.SetIndex(offset+2, u0) a16.SetIndex(offset+3, v1) for j, g := range gs { af32.SetIndex((offset+4)/2+j, g) } offset += oneSize a16.SetIndex(offset, dx1) a16.SetIndex(offset+1, dy1) a16.SetIndex(offset+2, u1) a16.SetIndex(offset+3, v1) for j, g := range gs { af32.SetIndex((offset+4)/2+j, g) } n++ } // TODO: Need to slice return a16.Interface().([]int16) }