// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "image/color" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) func orthoProjectionMatrix(left, right, bottom, top int) *[4][4]float64 { e11 := float64(2) / float64(right-left) e22 := float64(2) / float64(top-bottom) e14 := -1 * float64(right+left) / float64(right-left) e24 := -1 * float64(top+bottom) / float64(top-bottom) return &[4][4]float64{ {e11, 0, 0, e14}, {0, e22, 0, e24}, {0, 0, 1, 0}, {0, 0, 0, 1}, } } type Framebuffer struct { native opengl.Framebuffer width int height int flipY bool proMatrix *[4][4]float64 } func NewZeroFramebuffer(c *opengl.Context, width, height int) (*Framebuffer, error) { f := &Framebuffer{ width: width, height: height, flipY: true, } return f, nil } func NewFramebufferFromTexture(c *opengl.Context, texture *Texture) (*Framebuffer, error) { native, err := c.NewFramebuffer(opengl.Texture(texture.native)) if err != nil { return nil, err } f := &Framebuffer{ native: native, width: texture.width, height: texture.height, } return f, nil } func (f *Framebuffer) Dispose(c *opengl.Context) error { // Don't delete the default framebuffer. if f.native == opengl.ZeroFramebuffer { return nil } c.DeleteFramebuffer(f.native) return nil } func (f *Framebuffer) setAsViewport(c *opengl.Context) error { width := int(NextPowerOf2Int32(int32(f.width))) height := int(NextPowerOf2Int32(int32(f.height))) return c.SetViewport(f.native, width, height) } func (f *Framebuffer) projectionMatrix() *[4][4]float64 { if f.proMatrix != nil { return f.proMatrix } width := int(NextPowerOf2Int32(int32(f.width))) height := int(NextPowerOf2Int32(int32(f.height))) m := orthoProjectionMatrix(0, width, 0, height) if f.flipY { m[1][1] *= -1 m[1][3] += float64(f.height) / float64(NextPowerOf2Int32(int32(f.height))) * 2 } f.proMatrix = m return f.proMatrix } func (f *Framebuffer) Fill(context *opengl.Context, clr color.Color) error { c := &fillCommand{ dst: f, color: clr, } theCommandQueue.Enqueue(c) return nil } func (f *Framebuffer) DrawTexture(context *opengl.Context, t *Texture, vertices []int16, geo, clr Matrix, mode opengl.CompositeMode) error { c := &drawImageCommand{ dst: f, src: t, vertices: vertices, geo: geo, color: clr, mode: mode, } theCommandQueue.Enqueue(c) // Drawing a texture to the default buffer must be the last command. // TODO(hajimehoshi): This seems a little hacky. Refactor. if f.native == opengl.ZeroFramebuffer { if err := theCommandQueue.Flush(context); err != nil { return err } } return nil } func (f *Framebuffer) Pixels(context *opengl.Context) ([]uint8, error) { // Flush the enqueued commands so that pixels are certainly read. if err := theCommandQueue.Flush(context); err != nil { return nil, err } return context.FramebufferPixels(f.native, f.width, f.height) } func (f *Framebuffer) ReplacePixels(context *opengl.Context, t *Texture, p []uint8) error { c := &replacePixelsCommand{ dst: f, texture: t, pixels: p, } theCommandQueue.Enqueue(c) return nil }