// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package jsutil import ( "syscall/js" ) // isTypedArrayWritable represents whether TypedArray is writable or not. // TypedArray's properties are not writable in the Web standard, but are writable with go2cpp. // This enables to avoid unnecessary allocations of js.Value. var isTypedArrayWritable = js.Global().Get("go2cpp").Truthy() // temporaryBuffer is a temporary buffer used at gl.readPixels or gl.texSubImage2D. // The read data is converted to Go's byte slice as soon as possible. // To avoid often allocating ArrayBuffer, reuse the buffer whenever possible. var temporaryBuffer = js.Global().Get("ArrayBuffer").New(16) func ensureTemporaryBufferSize(byteLength int) { if bufl := temporaryBuffer.Get("byteLength").Int(); bufl < byteLength { for bufl < byteLength { bufl *= 2 } temporaryBuffer = js.Global().Get("ArrayBuffer").New(bufl) } } func TemporaryUint8Array(byteLength int) js.Value { ensureTemporaryBufferSize(byteLength) return uint8Array(temporaryBuffer, 0, byteLength) } var uint8ArrayObj js.Value func uint8Array(buffer js.Value, byteOffset, byteLength int) js.Value { if isTypedArrayWritable { if Equal(uint8ArrayObj, js.Undefined()) { uint8ArrayObj = js.Global().Get("Uint8Array").New() } uint8ArrayObj.Set("buffer", buffer) uint8ArrayObj.Set("byteOffset", byteOffset) uint8ArrayObj.Set("byteLength", byteLength) return uint8ArrayObj } return js.Global().Get("Uint8Array").New(buffer, byteOffset, byteLength) } func TemporaryFloat32Array(byteLength int) js.Value { ensureTemporaryBufferSize(byteLength) return float32Array(temporaryBuffer, 0, byteLength) } var float32ArrayObj js.Value func float32Array(buffer js.Value, byteOffset, byteLength int) js.Value { if isTypedArrayWritable { if Equal(float32ArrayObj, js.Undefined()) { float32ArrayObj = js.Global().Get("Float32Array").New() } float32ArrayObj.Set("buffer", buffer) float32ArrayObj.Set("byteOffset", byteOffset) float32ArrayObj.Set("byteLength", byteLength) return float32ArrayObj } return js.Global().Get("Float32Array").New(buffer, byteOffset/4, byteLength/4) }