// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable import ( "errors" "image" "image/color" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/graphics/opengl" ) type drawImageHistoryItem struct { image *graphics.Image vertices []uint8 geom graphics.Matrix colorm graphics.Matrix mode opengl.CompositeMode } // Image represents an image that can be restored when GL context is lost. type Image struct { image *graphics.Image width int height int filter opengl.Filter // baseImage and baseColor are exclusive. basePixels []uint8 baseColor color.RGBA drawImageHistory []*drawImageHistoryItem stale bool volatile bool screen bool } func NewImage(width, height int, filter opengl.Filter, volatile bool) (*Image, error) { img, err := graphics.NewImage(width, height, filter) if err != nil { return nil, err } return &Image{ image: img, width: width, height: height, filter: filter, volatile: volatile, }, nil } func NewImageFromImage(source *image.RGBA, filter opengl.Filter) (*Image, error) { img, err := graphics.NewImageFromImage(source, filter) if err != nil { // TODO: texture should be removed here? return nil, err } size := source.Bounds().Size() width, height := size.X, size.Y return &Image{ image: img, width: width, height: height, filter: filter, }, nil } func NewScreenFramebufferImage(width, height int) (*Image, error) { img, err := graphics.NewScreenFramebufferImage(width, height) if err != nil { return nil, err } return &Image{ image: img, width: width, height: height, volatile: true, screen: true, }, nil } func (p *Image) Size() (int, int) { return p.width, p.height } func (p *Image) makeStale() { p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = true } func (p *Image) ClearIfVolatile() error { if !p.volatile { return nil } p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false if p.image == nil { panic("not reach") } if err := p.image.Fill(color.RGBA{}); err != nil { return err } return nil } func (p *Image) Fill(clr color.RGBA) error { p.basePixels = nil p.baseColor = clr p.drawImageHistory = nil p.stale = false if err := p.image.Fill(clr); err != nil { return err } return nil } func (p *Image) ReplacePixels(pixels []uint8) error { if err := p.image.ReplacePixels(pixels); err != nil { return err } if p.basePixels == nil { p.basePixels = make([]uint8, len(pixels)) } copy(p.basePixels, pixels) p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } func (p *Image) DrawImage(img *Image, vertices []uint8, geom graphics.Matrix, colorm graphics.Matrix, mode opengl.CompositeMode) error { if img.stale || img.volatile { p.makeStale() } else { p.appendDrawImageHistory(img.image, vertices, geom, colorm, mode) } if err := p.image.DrawImage(img.image, vertices, geom, colorm, mode); err != nil { return err } return nil } func (p *Image) appendDrawImageHistory(image *graphics.Image, vertices []uint8, geom graphics.Matrix, colorm graphics.Matrix, mode opengl.CompositeMode) { if p.stale { return } // All images must be resolved and not stale each after frame. // So we don't have to care if image is stale or not here. item := &drawImageHistoryItem{ image: image, vertices: vertices, geom: geom, colorm: colorm, mode: mode, } p.drawImageHistory = append(p.drawImageHistory, item) } // At returns a color value at idx. // // Note that this must not be called until context is available. // This means Pixels members must match with acutal state in VRAM. func (p *Image) At(idx int, context *opengl.Context) (color.RGBA, error) { if p.basePixels == nil || p.drawImageHistory != nil || p.stale { if err := p.readPixelsFromVRAM(p.image, context); err != nil { return color.RGBA{}, err } } r, g, b, a := p.basePixels[idx], p.basePixels[idx+1], p.basePixels[idx+2], p.basePixels[idx+3] return color.RGBA{r, g, b, a}, nil } func (p *Image) MakeStaleIfDependingOn(target *Image) { if p.stale { return } // TODO: Performance is bad when drawImageHistory is too many. for _, c := range p.drawImageHistory { if c.image == target.image { p.makeStale() return } } return } func (p *Image) readPixelsFromVRAM(image *graphics.Image, context *opengl.Context) error { var err error p.basePixels, err = image.Pixels(context) if err != nil { return err } p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } func (p *Image) ReadPixelsFromVRAMIfStale(context *opengl.Context) error { if p.volatile { return nil } if !p.stale { return nil } return p.readPixelsFromVRAM(p.image, context) } func (p *Image) HasDependency() bool { if p.stale { return false } return p.drawImageHistory != nil } // RestoreImage restores *graphics.Image from the pixels using its state. func (p *Image) Restore(context *opengl.Context) error { if p.screen { // The screen image should also be recreated because framebuffer might // be changed. var err error p.image, err = graphics.NewScreenFramebufferImage(p.width, p.height) if err != nil { return err } p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } if p.volatile { var err error p.image, err = graphics.NewImage(p.width, p.height, p.filter) if err != nil { return err } p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } if p.stale { return errors.New("restorable: pixels must not be stale when restoring") } img := image.NewRGBA(image.Rect(0, 0, p.width, p.height)) if p.basePixels != nil { for j := 0; j < p.height; j++ { copy(img.Pix[j*img.Stride:], p.basePixels[j*p.width*4:(j+1)*p.width*4]) } } gimg, err := graphics.NewImageFromImage(img, p.filter) if err != nil { return err } if p.baseColor != (color.RGBA{}) { if p.basePixels != nil { panic("not reach") } if err := gimg.Fill(p.baseColor); err != nil { return err } } for _, c := range p.drawImageHistory { // c.image.impl must be already restored. /*if c.image.impl.hasHistory() { panic("not reach") }*/ if err := gimg.DrawImage(c.image, c.vertices, c.geom, c.colorm, c.mode); err != nil { return err } } p.image = gimg p.basePixels, err = gimg.Pixels(context) if err != nil { return err } p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } func (p *Image) Dispose() error { if err := p.image.Dispose(); err != nil { return err } p.image = nil p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } func (p *Image) DisposeOnlyImage() error { if err := p.image.Dispose(); err != nil { return err } return nil } func (p *Image) IsInvalidated(context *opengl.Context) bool { return p.image.IsInvalidated(context) }