// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "fmt" "sync" "github.com/hajimehoshi/ebiten/v2/internal/driver" ) func convertOperation(op driver.Operation) operation { switch op { case driver.Zero: return zero case driver.One: return one case driver.SrcAlpha: return srcAlpha case driver.DstAlpha: return dstAlpha case driver.OneMinusSrcAlpha: return oneMinusSrcAlpha case driver.OneMinusDstAlpha: return oneMinusDstAlpha case driver.DstColor: return dstColor default: panic(fmt.Sprintf("opengl: invalid operation %d at convertOperation", op)) } } type context struct { locationCache *locationCache screenFramebuffer framebufferNative // This might not be the default frame buffer '0' (e.g. iOS). lastFramebuffer framebufferNative lastTexture textureNative lastViewportWidth int lastViewportHeight int lastCompositeMode driver.CompositeMode maxTextureSize int maxTextureSizeOnce sync.Once highp bool highpOnce sync.Once contextImpl } func (c *context) bindTexture(t textureNative) { if c.lastTexture.equal(t) { return } c.bindTextureImpl(t) c.lastTexture = t } func (c *context) bindFramebuffer(f framebufferNative) { if c.lastFramebuffer.equal(f) { return } c.bindFramebufferImpl(f) c.lastFramebuffer = f } func (c *context) setViewport(f *framebuffer) { c.bindFramebuffer(f.native) if c.lastViewportWidth != f.width || c.lastViewportHeight != f.height { // On some environments, viewport size must be within the framebuffer size. // e.g. Edge (#71), Chrome on GPD Pocket (#420), macOS Mojave (#691). // Use the same size of the framebuffer here. c.setViewportImpl(f.width, f.height) // glViewport must be called at least at every frame on iOS. // As the screen framebuffer is the last render target, next SetViewport should be // the first call at a frame. if f.native.equal(c.screenFramebuffer) { c.lastViewportWidth = 0 c.lastViewportHeight = 0 } else { c.lastViewportWidth = f.width c.lastViewportHeight = f.height } } } func (c *context) getScreenFramebuffer() framebufferNative { return c.screenFramebuffer } func (c *context) getMaxTextureSize() int { c.maxTextureSizeOnce.Do(func() { c.maxTextureSize = c.maxTextureSizeImpl() }) return c.maxTextureSize } // highpPrecision represents an enough mantissa of float values in a shader. const highpPrecision = 23 func (c *context) hasHighPrecisionFloat() bool { c.highpOnce.Do(func() { c.highp = c.getShaderPrecisionFormatPrecision() >= highpPrecision }) return c.highp }