// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build !js,!windows package audio import ( "io" "time" "golang.org/x/mobile/exp/audio" ) var players = map[*audio.Player]struct{}{} type readSeekCloser struct { io.ReadSeeker } func (r *readSeekCloser) Close() error { return nil } func play(src io.ReadSeeker, sampleRate int) error { // TODO: audio.NewPlayer interprets WAV header, which we don't want. // Use OpenAL or native API instead. p, err := audio.NewPlayer(&readSeekCloser{src}, audio.Stereo16, int64(sampleRate)) if err != nil { return err } players[p] = struct{}{} return p.Play() } func initialize() { go func() { for { deleted := []*audio.Player{} for p, _ := range players { if p.State() == audio.Stopped { p.Close() deleted = append(deleted, p) } } for _, p := range deleted { delete(players, p) } time.Sleep(1 * time.Millisecond) } }() }