// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "log" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/2048/2048" ) func main() { game, err := twenty48.NewGame() if err != nil { log.Fatal(err) } ebiten.SetWindowSize(twenty48.ScreenWidth, twenty48.ScreenHeight) ebiten.SetWindowTitle("2048 (Ebiten Demo)") if err := ebiten.RunGame(game); err != nil { log.Fatal(err) } }