vec4 F0(void);
vec4 F1(void);
vec4 F2(void);

vec4 F0(void) {
	int l0 = 0;
	float l1 = float(0);
	float l2 = float(0);
	float l3 = float(0);
	l0 = 2;
	l1 = 2.5000000000e+00;
	l2 = 2.5000000000e+00;
	l3 = 2.5000000000e+00;
	return vec4(float(l0), l1, l2, l3);
}

vec4 F1(void) {
	int l0 = 0;
	float l1 = float(0);
	float l2 = float(0);
	float l3 = float(0);
	l0 = 2;
	l1 = 2.5000000000e+00;
	l2 = 2.5000000000e+00;
	l3 = 2.5000000000e+00;
	return vec4(float(l0), l1, l2, l3);
}

vec4 F2(void) {
	int l0 = 0;
	float l1 = float(0);
	float l2 = float(0);
	float l3 = float(0);
	l0 = 2;
	l1 = 2.5000000000e+00;
	l2 = 2.5000000000e+00;
	l3 = 2.5000000000e+00;
	return vec4(float(l0), l1, l2, l3);
}