// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build example // +build example package main import ( "bytes" "image" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 640 screenHeight = 480 ) var ( gophersImage *ebiten.Image ) type Game struct { count int } func (g *Game) Update() error { g.count++ return nil } func (g *Game) Draw(screen *ebiten.Image) { w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} // Move the image's center to the screen's upper-left corner. // This is a preparation for rotating. When geometry matrices are applied, // the origin point is the upper-left corner. op.GeoM.Translate(-float64(w)/2, -float64(h)/2) // Rotate the image. As a result, the anchor point of this rotate is // the center of the image. op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360) // Move the image to the screen's center. op.GeoM.Translate(screenWidth/2, screenHeight/2) // Use SubImage to clip the rendering region. const size = 60 r := image.Rect(320-size, 240-size, 320+size, 240+size) screen.SubImage(r).(*ebiten.Image).DrawImage(gophersImage, op) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Clip (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }