// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shader_test import ( "testing" . "github.com/hajimehoshi/ebiten/internal/shader" ) func TestDump(t *testing.T) { tests := []struct { Name string Src string Dump string }{ { Name: "general", Src: `package main type VertexOut struct { Position vec4 ` + "`kage:\"position\"`" + ` TexCoord vec2 Color vec4 } var Foo float var ( Bar vec2 Baz, Quux vec3 ) const C1 float = 1 const C2, C3 float = 2, 3 func F1(a, b vec2) vec4 { var c0 vec2 = a var c1, c2 = c0, 1.0 c1.x = c2.x c3 := vec4{c0, c1} return c2 } `, Dump: `var Position varying vec4 // position var Color varying vec4 var TexCoord varying vec2 var Bar uniform vec2 var Baz uniform vec3 var Foo uniform float var Quux uniform vec3 const C1 float = 1 const C2 float = 2 const C3 float = 3 func F1(a vec2, b vec2) (_ vec4) { var c0 vec2 = a var c1 vec2 = c0 var c2 vec2 = 1.0 var c3 vec4 c1.x = c2.x c3 = vec4{c0, c1} return c2 } `, }, { Name: "AutoType", Src: `package main var V0 = 0.0 func F() { v1 := V0 } `, Dump: `var V0 uniform float func F() { var v1 float v1 = V0 } `, }, { Name: "AutoType2", Src: `package main var V0 = 0.0 func F() { v1 := V0 { v2 := v1 } } `, Dump: `var V0 uniform float func F() { var v1 float v1 = V0 { var v2 float v2 = v1 } } `, }, /*{ Name: "Struct", Src: `package main type S struct { M0 float M1, M2 vec2 M3, M4, M5 vec3 } `, Dump: `var V0 uniform float type S struct { M0 float M1 vec2 M2 vec2 M3 vec3 M4 vec3 M5 vec3 } `, },*/ } for _, tc := range tests { s, err := NewShader([]byte(tc.Src)) if err != nil { t.Error(err) continue } if got, want := s.Dump(), tc.Dump; got != want { t.Errorf("%s: got: %v, want: %v", tc.Name, got, want) } } }