// Copyright 2022 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "image/color" "time" "github.com/hajimehoshi/ebiten/v2" ) type Game struct { count int } func (g *Game) Update() error { g.count++ if g.count >= 2 { return ebiten.Termination } return nil } func (g *Game) Draw(screen *ebiten.Image) { } func (g *Game) Layout(width, height int) (int, int) { // Ebitengine's image function should be able to be called even in Layout. done := make(chan struct{}) timeout := time.After(time.Second) go func() { i := ebiten.NewImage(width, height) i.Fill(color.White) i.Dispose() close(done) }() select { case <-done: case <-timeout: panic("timeout") } return width, height } func main() { if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }