// Copyright 2023 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore package main import ( "github.com/hajimehoshi/ebiten/v2" ) type Game struct{} func (g *Game) Update() error { return ebiten.Termination } func (g *Game) Draw(screen *ebiten.Image) { } func (g *Game) Layout(width, height int) (int, int) { return 640, 480 } func main() { ebiten.SetRunnableOnUnfocused(false) if err := ebiten.RunGame(&Game{}); err != nil { panic(err) } }