// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build (darwin || freebsd || linux || windows) && !android && !ios // +build darwin freebsd linux windows // +build !android // +build !ios package glfw import ( "image" "github.com/hajimehoshi/ebiten/v2/internal/glfw" ) type window struct { ui *UserInterface } func (w *window) IsDecorated() bool { if !w.ui.isRunning() { return w.ui.isInitWindowDecorated() } v := false _ = w.ui.t.Call(func() error { v = w.ui.window.GetAttrib(glfw.Decorated) == glfw.True return nil }) return v } func (w *window) SetDecorated(decorated bool) { if !w.ui.isRunning() { w.ui.setInitWindowDecorated(decorated) return } _ = w.ui.t.Call(func() error { if w.ui.isNativeFullscreen() { return nil } w.ui.setWindowDecorated(decorated) return nil }) } func (w *window) IsResizable() bool { if !w.ui.isRunning() { return w.ui.isInitWindowResizable() } v := false _ = w.ui.t.Call(func() error { v = w.ui.window.GetAttrib(glfw.Resizable) == glfw.True return nil }) return v } func (w *window) SetResizable(resizable bool) { if !w.ui.isRunning() { w.ui.setInitWindowResizable(resizable) return } _ = w.ui.t.Call(func() error { if w.ui.isNativeFullscreen() { return nil } w.ui.setWindowResizable(resizable) return nil }) } func (w *window) IsFloating() bool { if !w.ui.isRunning() { return w.ui.isInitWindowFloating() } var v bool _ = w.ui.t.Call(func() error { v = w.ui.window.GetAttrib(glfw.Floating) == glfw.True return nil }) return v } func (w *window) SetFloating(floating bool) { if !w.ui.isRunning() { w.ui.setInitWindowFloating(floating) return } _ = w.ui.t.Call(func() error { if w.ui.isNativeFullscreen() { return nil } w.ui.setWindowFloating(floating) return nil }) } func (w *window) IsMaximized() bool { if !w.ui.isRunning() { return w.ui.isInitWindowMaximized() } var v bool _ = w.ui.t.Call(func() error { v = w.ui.window.GetAttrib(glfw.Maximized) == glfw.True return nil }) return v } func (w *window) Maximize() { if !w.IsResizable() { panic("glfw: a window to maximize must be resizable") } if !w.ui.isRunning() { w.ui.setInitWindowMaximized(true) return } _ = w.ui.t.Call(func() error { w.ui.maximizeWindow() return nil }) } func (w *window) IsMinimized() bool { if !w.ui.isRunning() { return false } var v bool _ = w.ui.t.Call(func() error { v = w.ui.window.GetAttrib(glfw.Iconified) == glfw.True return nil }) return v } func (w *window) Minimize() { if !w.ui.isRunning() { // Do nothing return } _ = w.ui.t.Call(func() error { w.ui.iconifyWindow() return nil }) } func (w *window) Restore() { if !w.ui.isRunning() { // Do nothing return } _ = w.ui.t.Call(func() error { w.ui.restoreWindow() return nil }) } func (w *window) Position() (int, int) { if !w.ui.isRunning() { panic("glfw: WindowPosition can't be called before the main loop starts") } x, y := 0, 0 _ = w.ui.t.Call(func() error { var wx, wy int if w.ui.isFullscreen() { wx, wy = w.ui.origPosX, w.ui.origPosY } else { wx, wy = w.ui.window.GetPos() } mx, my := currentMonitor(w.ui.window).GetPos() wx -= mx wy -= my xf := w.ui.fromGLFWPixel(float64(wx)) yf := w.ui.fromGLFWPixel(float64(wy)) x, y = int(xf), int(yf) return nil }) return x, y } func (w *window) SetPosition(x, y int) { if !w.ui.isRunning() { w.ui.setInitWindowPosition(x, y) return } _ = w.ui.t.Call(func() error { w.ui.setWindowPosition(x, y) return nil }) } func (w *window) Size() (int, int) { if !w.ui.isRunning() { ww, wh := w.ui.getInitWindowSize() return w.ui.adjustWindowSizeBasedOnSizeLimitsInDP(ww, wh) } ww, wh := 0, 0 _ = w.ui.t.Call(func() error { ww = int(w.ui.fromGLFWPixel(float64(w.ui.windowWidth))) wh = int(w.ui.fromGLFWPixel(float64(w.ui.windowHeight))) return nil }) return ww, wh } func (w *window) SetSize(width, height int) { if !w.ui.isRunning() { w.ui.setInitWindowSize(width, height) return } _ = w.ui.t.Call(func() error { ww := int(w.ui.toGLFWPixel(float64(width))) wh := int(w.ui.toGLFWPixel(float64(height))) w.ui.setWindowSize(ww, wh, w.ui.isFullscreen()) return nil }) } func (w *window) SizeLimits() (minw, minh, maxw, maxh int) { return w.ui.getWindowSizeLimitsInDP() } func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) { if !w.ui.setWindowSizeLimitsInDP(minw, minh, maxw, maxh) { return } if !w.ui.isRunning() { return } _ = w.ui.t.Call(func() error { w.ui.updateWindowSizeLimits() return nil }) } func (w *window) SetIcon(iconImages []image.Image) { // The icons are actually set at (*UserInterface).loop. w.ui.setIconImages(iconImages) } func (w *window) SetTitle(title string) { if !w.ui.isRunning() { w.ui.setInitTitle(title) return } w.ui.title = title _ = w.ui.t.Call(func() error { w.ui.setWindowTitle(title) return nil }) } func (w *window) IsBeingClosed() bool { return w.ui.isWindowBeingClosed() } func (w *window) SetClosingHandled(handled bool) { w.ui.setWindowClosingHandled(handled) } func (w *window) IsClosingHandled() bool { return w.ui.isWindowClosingHandled() }