// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "github.com/go-gl/gl" ) type Filter int const ( FilterNearest Filter = gl.NEAREST FilterLinear = gl.LINEAR ) func Init() { gl.Init() gl.Enable(gl.TEXTURE_2D) // Textures' pixel formats are alpha premultiplied. gl.Enable(gl.BLEND) gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA) } func Clear(r, g, b, a float64) { gl.ClearColor(gl.GLclampf(r), gl.GLclampf(g), gl.GLclampf(b), gl.GLclampf(a)) gl.Clear(gl.COLOR_BUFFER_BIT) } func Flush() { gl.Flush() }