// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build android ios // Package ebitenmobileview offers functions for OpenGL/Metal view of mobiles. // // The functions are not intended for public usages. // There is no guarantee of backward compatibility. package ebitenmobileview // #cgo ios LDFLAGS: -framework UIKit -framework GLKit -framework QuartzCore -framework OpenGLES // // #include import "C" import ( "runtime" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/internal/uidriver/mobile" ) func Layout(viewWidth, viewHeight float64) { theState.m.Lock() defer theState.m.Unlock() layout(viewWidth, viewHeight) } func layout(viewWidth, viewHeight float64) { if theState.game == nil { // It is fine to override the existing function since only the last layout result matters. theState.delayedLayout = func() { layout(viewWidth, viewHeight) } return } mobile.Get().SetOutsideSize(viewWidth, viewHeight) if !theState.isRunning() { theState.errorCh = ebiten.RunGameWithoutMainLoop(theState.game) } } func Update() error { runtime.LockOSThread() defer runtime.UnlockOSThread() theState.m.Lock() defer theState.m.Unlock() return update() } func update() error { if !theState.isRunning() { // start is not called yet, but as update can be called from another thread, it is OK. Just ignore // this. return nil } select { case err := <-theState.errorCh: return err default: } mobile.Get().Update() return nil } func Suspend() { mobile.Get().SetForeground(false) } func Resume() { mobile.Get().SetForeground(true) }