// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphics import ( "image" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/math" "github.com/hajimehoshi/ebiten/internal/opengl" ) // Image represents an image that is implemented with OpenGL. type Image struct { texture *texture framebuffer *framebuffer width int height int } // MaxImageSize is the maximum of width/height of an image. const MaxImageSize = defaultViewportSize func NewImage(width, height int) *Image { i := &Image{ width: width, height: height, } c := &newImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func NewImageFromImage(img *image.RGBA, width, height int) *Image { i := &Image{ width: width, height: height, } c := &newImageFromImageCommand{ result: i, img: img, } theCommandQueue.Enqueue(c) return i } func NewScreenFramebufferImage(width, height int) *Image { i := &Image{ width: width, height: height, } c := &newScreenFramebufferImageCommand{ result: i, width: width, height: height, } theCommandQueue.Enqueue(c) return i } func (i *Image) Dispose() { c := &disposeCommand{ target: i, } theCommandQueue.Enqueue(c) } func (i *Image) Size() (int, int) { return i.width, i.height } func (i *Image) DrawImage(src *Image, vertices []float32, clr *affine.ColorM, mode opengl.CompositeMode, filter Filter) { theCommandQueue.EnqueueDrawImageCommand(i, src, vertices, clr, mode, filter) } func (i *Image) Pixels() ([]byte, error) { // Flush the enqueued commands so that pixels are certainly read. if err := theCommandQueue.Flush(); err != nil { return nil, err } f, err := i.createFramebufferIfNeeded() if err != nil { return nil, err } return opengl.GetContext().FramebufferPixels(f.native, math.NextPowerOf2Int(i.width), math.NextPowerOf2Int(i.height)) } func (i *Image) ReplacePixels(p []byte) { pixels := make([]byte, len(p)) copy(pixels, p) c := &replacePixelsCommand{ dst: i, pixels: pixels, } theCommandQueue.Enqueue(c) } func (i *Image) IsInvalidated() bool { return !opengl.GetContext().IsTexture(i.texture.native) } func (i *Image) createFramebufferIfNeeded() (*framebuffer, error) { if i.framebuffer != nil { return i.framebuffer, nil } f, err := newFramebufferFromTexture(i.texture, math.NextPowerOf2Int(i.width), math.NextPowerOf2Int(i.height)) if err != nil { return nil, err } i.framebuffer = f return i.framebuffer, nil }