// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package ebiten import ( "github.com/gopherjs/gopherjs/js" "github.com/hajimehoshi/ebiten/internal/affine" ) func vertices(parts ImageParts, width, height int, geo *affine.GeoM) []float32 { // TODO: This function should be in graphics package? l := parts.Len() vs := js.Global.Get("Float32Array").New(l * quadFloat32Num) g := geo.UnsafeElements() g0 := g[0] g1 := g[1] g2 := g[3] g3 := g[4] g4 := g[2] g5 := g[5] w := 1 h := 1 for w < width { w *= 2 } for h < height { h *= 2 } wf := float64(w) hf := float64(h) n := 0 for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) if dx0 == dx1 || dy0 == dy1 { continue } sx0, sy0, sx1, sy1 := parts.Src(i) if sx0 == sx1 || sy0 == sy1 { continue } u0, v0, u1, v1 := float64(sx0)/wf, float64(sy0)/hf, float64(sx1)/wf, float64(sy1)/hf // Adjust texels to fix a problem that outside texels are used (#317). u1 -= 1.0 / wf / texelAdjustment v1 -= 1.0 / hf / texelAdjustment vs.SetIndex(n, dx0) vs.SetIndex(n+1, dy0) vs.SetIndex(n+2, u0) vs.SetIndex(n+3, v0) vs.SetIndex(n+4, g0) vs.SetIndex(n+5, g1) vs.SetIndex(n+6, g2) vs.SetIndex(n+7, g3) vs.SetIndex(n+8, g4) vs.SetIndex(n+9, g5) vs.SetIndex(n+10, dx1) vs.SetIndex(n+11, dy0) vs.SetIndex(n+12, u1) vs.SetIndex(n+13, v0) vs.SetIndex(n+14, g0) vs.SetIndex(n+15, g1) vs.SetIndex(n+16, g2) vs.SetIndex(n+17, g3) vs.SetIndex(n+18, g4) vs.SetIndex(n+19, g5) vs.SetIndex(n+20, dx0) vs.SetIndex(n+21, dy1) vs.SetIndex(n+22, u0) vs.SetIndex(n+23, v1) vs.SetIndex(n+24, g0) vs.SetIndex(n+25, g1) vs.SetIndex(n+26, g2) vs.SetIndex(n+27, g3) vs.SetIndex(n+28, g4) vs.SetIndex(n+29, g5) vs.SetIndex(n+30, dx1) vs.SetIndex(n+31, dy1) vs.SetIndex(n+32, u1) vs.SetIndex(n+33, v1) vs.SetIndex(n+34, g0) vs.SetIndex(n+35, g1) vs.SetIndex(n+36, g2) vs.SetIndex(n+37, g3) vs.SetIndex(n+38, g4) vs.SetIndex(n+39, g5) n += quadFloat32Num } return vs.Interface().([]float32) }