// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl import ( "errors" "fmt" "github.com/go-gl/gl" "github.com/hajimehoshi/ebiten/internal" "github.com/hajimehoshi/ebiten/internal/opengl/internal/shader" ) func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 { e11 := float64(2) / float64(right-left) e22 := float64(2) / float64(top-bottom) e14 := -1 * float64(right+left) / float64(right-left) e24 := -1 * float64(top+bottom) / float64(top-bottom) return [4][4]float64{ {e11, 0, 0, e14}, {0, e22, 0, e24}, {0, 0, 1, 0}, {0, 0, 0, 1}, } } type Framebuffer struct { framebuffer gl.Framebuffer width int height int flipY bool } func NewZeroFramebuffer(width, height int) (*Framebuffer, error) { r := &Framebuffer{ width: width, height: height, flipY: true, } return r, nil } func NewFramebufferFromTexture(texture *Texture) (*Framebuffer, error) { framebuffer, err := createFramebuffer(texture.Native()) if err != nil { return nil, err } w, h := texture.Size() return &Framebuffer{ framebuffer: framebuffer, width: w, height: h, }, nil } func (f *Framebuffer) Size() (width, height int) { return f.width, f.height } func (f *Framebuffer) Dispose() { f.framebuffer.Delete() } func createFramebuffer(nativeTexture gl.Texture) (gl.Framebuffer, error) { framebuffer := gl.GenFramebuffer() framebuffer.Bind() gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, nativeTexture, 0) if gl.CheckFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE { return 0, errors.New("creating framebuffer failed") } return framebuffer, nil } func (f *Framebuffer) setAsViewport() error { gl.Flush() f.framebuffer.Bind() err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER) if err != gl.FRAMEBUFFER_COMPLETE { if gl.GetError() != 0 { return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", gl.GetError())) } return errors.New("glBindFramebuffer failed: the context is different?") } width := internal.NextPowerOf2Int(f.width) height := internal.NextPowerOf2Int(f.height) gl.Viewport(0, 0, width, height) return nil } func (f *Framebuffer) projectionMatrix() [4][4]float64 { width := internal.NextPowerOf2Int(f.width) height := internal.NextPowerOf2Int(f.height) m := orthoProjectionMatrix(0, width, 0, height) if f.flipY { m[1][1] *= -1 m[1][3] += float64(f.height) / float64(internal.NextPowerOf2Int(f.height)) * 2 } return m } type Matrix interface { Element(i, j int) float64 } type TextureQuads interface { Len() int Vertex(i int) (x0, y0, x1, y1 float32) Texture(i int) (u0, v0, u1, v1 float32) } func (f *Framebuffer) Fill(r, g, b, a float64) error { if err := f.setAsViewport(); err != nil { return err } gl.ClearColor(gl.GLclampf(r), gl.GLclampf(g), gl.GLclampf(b), gl.GLclampf(a)) gl.Clear(gl.COLOR_BUFFER_BIT) return nil } func (f *Framebuffer) DrawTexture(t *Texture, quads TextureQuads, geo, clr Matrix) error { if err := f.setAsViewport(); err != nil { return err } projectionMatrix := f.projectionMatrix() // TODO: Define texture.Draw() return shader.DrawTexture(t.native, projectionMatrix, quads, geo, clr) }