// Copyright 2024 The Ebitengine Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bufio" "encoding/json" "flag" "fmt" "go/ast" "go/constant" "go/token" "go/types" "log/slog" "os" "regexp" "strings" "golang.org/x/tools/go/ast/inspector" "golang.org/x/tools/go/packages" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl" "github.com/hajimehoshi/ebiten/v2/internal/shaderir/hlsl" "github.com/hajimehoshi/ebiten/v2/internal/shaderir/msl" "github.com/hajimehoshi/ebiten/v2/internal/shaderir/pssl" ) var flagTarget = flag.String("target", "", "shader compilation targets separated by comma (e.g. 'glsl,glsles,hlsl,msl')") func main() { if err := xmain(); err != nil { fmt.Fprintln(os.Stderr, err) os.Exit(1) } } type Shader struct { Package string File string Source string SourceHash string GLSL *GLSL `json:",omitempty"` GLSLES *GLSLES `json:",omitempty"` HLSL *HLSL `json:",omitempty"` MSL *MSL `json:",omitempty"` PSSL *PSSL `json:",omitempty"` } type GLSL struct { Vertex string Fragment string } type GLSLES struct { Vertex string Fragment string } type HLSL struct { Vertex string Pixel string } type MSL struct { Shader string } type PSSL struct { Vertex string Pixel string } func xmain() error { flag.Usage = func() { fmt.Fprintln(os.Stderr, "shaderlister [-target=TARGET] [package]") os.Exit(2) } flag.Parse() if len(flag.Args()) < 1 { flag.Usage() } pkgs, err := packages.Load(&packages.Config{ Mode: packages.NeedName | packages.NeedImports | packages.NeedDeps | packages.NeedTypes | packages.NeedSyntax | packages.NeedTypesInfo, }, flag.Args()...) if err != nil { return err } var targets []string if ft := strings.TrimSpace(*flagTarget); ft != "" { for _, t := range strings.Split(ft, ",") { targets = append(targets, strings.TrimSpace(t)) } } // Collect shader information. // Even if no shader is found, the output should be a JSON array. Start with an empty slice, not nil. shaders := []Shader{} var visitErr error packages.Visit(pkgs, func(pkg *packages.Package) bool { path := pkg.PkgPath // A standard library should not have a directive for shaders. Skip them. if isStandardImportPath(path) { return true } // A semi-standard library should not have a directive for shaders. Skip them. if strings.HasPrefix(path, "golang.org/x/") { return true } origN := len(shaders) shaders = appendShaderSources(shaders, pkg) // Add source hashes. for i := range shaders[origN:] { shader := &shaders[i] hash, err := graphics.CalcSourceHash([]byte(shader.Source)) if err != nil { visitErr = err return false } shader.SourceHash = hash.String() } // Compile shaders. if len(targets) == 0 { return true } for i := range shaders[origN:] { if err := compile(&shaders[i], targets); err != nil { visitErr = err return false } } return true }, nil) if visitErr != nil { return visitErr } w := bufio.NewWriter(os.Stdout) enc := json.NewEncoder(w) enc.SetIndent("", "\t") if err := enc.Encode(shaders); err != nil { return err } if err := w.Flush(); err != nil { return err } return nil } // isStandardImportPath reports whether $GOROOT/src/path should be considered part of the standard distribution. // // This is based on the implementation in the standard library (cmd/go/internal/search/search.go). func isStandardImportPath(path string) bool { head, _, _ := strings.Cut(path, "/") return !strings.Contains(head, ".") } const directive = "ebitengine:shader" var reDirective = regexp.MustCompile(`(?m)^\s*//` + regexp.QuoteMeta(directive)) func hasShaderDirectiveInComment(commentGroup *ast.CommentGroup) bool { for _, line := range commentGroup.List { if reDirective.MatchString(line.Text) { return true } } return false } func appendShaderSources(shaders []Shader, pkg *packages.Package) []Shader { topLevelDecls := map[ast.Decl]struct{}{} for _, file := range pkg.Syntax { for _, decl := range file.Decls { topLevelDecls[decl] = struct{}{} } } isTopLevelDecl := func(decl ast.Decl) bool { _, ok := topLevelDecls[decl] return ok } var genDeclStack []*ast.GenDecl in := inspector.New(pkg.Syntax) in.Nodes([]ast.Node{ (*ast.GenDecl)(nil), (*ast.ValueSpec)(nil), }, func(n ast.Node, push bool) bool { switch n := n.(type) { case *ast.GenDecl: genDecl := n // It is possible to check whether decl.Tok is token.CONST or not, // but move on without checking it for better warning messages. if push { // If the GenDecl is with parentheses (e.g. `const ( ... )`), check the GenDecl's comment. // The directive doesn't work, so if the directive is found, warn it. if genDecl.Lparen != token.NoPos { if genDecl.Doc != nil && hasShaderDirectiveInComment(genDecl.Doc) { pos := pkg.Fset.Position(genDecl.Doc.Pos()) slog.Warn(fmt.Sprintf("misplaced %s directive", directive), "package", pkg.PkgPath, "file", pos.Filename, "line", pos.Line, "column", pos.Column) } } else { if genDecl.Doc == nil { return false } if !hasShaderDirectiveInComment(genDecl.Doc) { return false } } // It is possible to check whether genCecl is top-level or not, // but move on without checking it for better warning messages. genDeclStack = append(genDeclStack, genDecl) } else { genDeclStack = genDeclStack[:len(genDeclStack)-1] } return true case *ast.ValueSpec: spec := n genDecl := genDeclStack[len(genDeclStack)-1] // If the ValueSpec is in parentheses (e.g. `const ( ... )`), check the ValueSpec's comment. if genDecl.Lparen != token.NoPos { if spec.Doc == nil { return false } if !hasShaderDirectiveInComment(spec.Doc) { return false } } var docPos token.Pos if spec.Doc != nil { docPos = spec.Doc.Pos() } else { docPos = genDecl.Doc.Pos() } if !isTopLevelDecl(genDecl) { pos := pkg.Fset.Position(docPos) slog.Warn(fmt.Sprintf("misplaced %s directive", directive), "package", pkg.PkgPath, "file", pos.Filename, "line", pos.Line, "column", pos.Column) return false } // Avoid multiple names like `const a, b = "foo", "bar"` to avoid confusions. if len(spec.Names) != 1 { pos := pkg.Fset.Position(docPos) slog.Warn(fmt.Sprintf("%s cannot apply to multiple declarations", directive), "package", pkg.PkgPath, "file", pos.Filename, "line", pos.Line, "column", pos.Column) return false } // Check if the ValueSpec is a const declaration. name := spec.Names[0] def := pkg.TypesInfo.Defs[name] c, ok := def.(*types.Const) if !ok { pos := pkg.Fset.Position(docPos) slog.Warn(fmt.Sprintf("%s cannot apply to %s", directive, objectTypeString(def)), "package", pkg.PkgPath, "file", pos.Filename, "line", pos.Line, "column", pos.Column) return false } // Check the constant type. val := c.Val() if val.Kind() != constant.String { pos := pkg.Fset.Position(docPos) slog.Warn(fmt.Sprintf("%s cannot apply to const type of %s", directive, val.Kind()), "package", pkg.PkgPath, "file", pos.Filename, "line", pos.Line, "column", pos.Column) return false } shaders = append(shaders, Shader{ Package: pkg.PkgPath, File: pkg.Fset.Position(spec.Pos()).Filename, Source: constant.StringVal(val), }) return false default: return false } }) return shaders } func objectTypeString(obj types.Object) string { switch obj := obj.(type) { case *types.PkgName: return "package" case *types.Const: return "const" case *types.TypeName: return "type" case *types.Var: if obj.IsField() { return "field" } return "var" case *types.Func: return "func" case *types.Label: return "label" case *types.Builtin: return "builtin" case *types.Nil: return "nil" default: return fmt.Sprintf("objectTypeString(%T)", obj) } } func compile(shader *Shader, targets []string) error { ir, err := graphics.CompileShader([]byte(shader.Source)) if err != nil { return fmt.Errorf("compiling shader failed: %w", err) } for _, target := range targets { switch target { case "glsl": vs, fs := glsl.Compile(ir, glsl.GLSLVersionDefault) shader.GLSL = &GLSL{ Vertex: vs, Fragment: fs, } case "glsles": vs, fs := glsl.Compile(ir, glsl.GLSLVersionES300) shader.GLSLES = &GLSLES{ Vertex: vs, Fragment: fs, } case "hlsl": vs, ps, _ := hlsl.Compile(ir) shader.HLSL = &HLSL{ Vertex: vs, Pixel: ps, } case "msl": s := msl.Compile(ir) shader.MSL = &MSL{ Shader: s, } case "pssl": vs, ps := pssl.Compile(ir) shader.PSSL = &PSSL{ Vertex: vs, Pixel: ps, } default: return fmt.Errorf("unsupported target: %s", target) } } return nil }