// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package audio import ( "fmt" "io" "sync" ) // TODO: In JavaScript, mixing should be done by WebAudio for performance. type mixedPlayersStream struct { context *Context } func min(a, b int) int { if a < b { return a } return b } func max(a, b int) int { if a > b { return a } return b } func (s *mixedPlayersStream) Read(b []byte) (int, error) { s.context.Lock() defer s.context.Unlock() l := len(b) / 4 * 4 if len(s.context.players) == 0 { copy(b, make([]byte, l)) return l, nil } closed := []*Player{} bb := make([]byte, max(1024, l)) ll := l for p := range s.context.players { n, err := p.src.Read(bb) if 0 < n { p.buf = append(p.buf, bb[:n]...) } if err == io.EOF { closed = append(closed, p) continue } if err != nil { return 0, err } ll = min(len(p.buf)/4*4, ll) } for _, p := range closed { if len(p.buf) < ll { p.buf = append(p.buf, make([]byte, ll-len(p.buf))...) } } for i := 0; i < ll/2; i++ { x := 0 for p := range s.context.players { x += int(int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8)) } if x > (1<<15)-1 { x = (1 << 15) - 1 } if x < -(1 << 15) { x = -(1 << 15) } b[2*i] = byte(x) b[2*i+1] = byte(x >> 8) } for p := range s.context.players { p.buf = p.buf[ll:] } for _, p := range closed { delete(s.context.players, p) } return ll, nil } // TODO: Enable to specify the format like Mono8? type Context struct { sampleRate int stream *mixedPlayersStream players map[*Player]struct{} sync.Mutex } func NewContext(sampleRate int) *Context { // TODO: Panic if one context exists. c := &Context{ sampleRate: sampleRate, players: map[*Player]struct{}{}, } c.stream = &mixedPlayersStream{c} if err := startPlaying(c.stream, c.sampleRate); err != nil { panic(fmt.Sprintf("audio: NewContext error: %v", err)) } return c } type Player struct { context *Context src io.ReadSeeker buf []byte } // NewPlayer creates a new player with the given data to the given channel. // The given data is queued to the end of the buffer. // This may not be played immediately when data already exists in the buffer. // // src's format must be linear PCM (16bits, 2 channel stereo, little endian) // without a header (e.g. RIFF header). // // TODO: Pass sample rate and num of channels. func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) { c.Lock() defer c.Unlock() p := &Player{ context: c, src: src, buf: []byte{}, } return p, nil } func (p *Player) Play() error { p.context.Lock() defer p.context.Unlock() p.context.players[p] = struct{}{} return nil } // TODO: IsPlaying // TODO: Stop // TODO: Seek func (p *Player) Pause() error { p.context.Lock() defer p.context.Unlock() delete(p.context.players, p) return nil }