// Copyright 2016 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package restorable import ( "errors" "image" "image/color" "runtime" "github.com/hajimehoshi/ebiten/internal/affine" "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/opengl" ) type drawImageHistoryItem struct { image *Image vertices []float32 colorm affine.ColorM mode opengl.CompositeMode } // Image represents an image that can be restored when GL context is lost. type Image struct { image *graphics.Image filter opengl.Filter // baseImage and baseColor are exclusive. basePixels []uint8 baseColor color.RGBA drawImageHistory []*drawImageHistoryItem // stale indicates whether the image needs to be synced with GPU as soon as possible. stale bool // volatile indicates whether the image is cleared whenever a frame starts. volatile bool // screen indicates whether the image is used as an actual screen. screen bool offsetX float64 offsetY float64 } func NewImage(width, height int, filter opengl.Filter, volatile bool) *Image { i := &Image{ image: graphics.NewImage(width, height, filter), filter: filter, volatile: volatile, } theImages.add(i) runtime.SetFinalizer(i, (*Image).Dispose) return i } func NewImageFromImage(source *image.RGBA, width, height int, filter opengl.Filter) *Image { w2, h2 := graphics.NextPowerOf2Int(width), graphics.NextPowerOf2Int(height) p := make([]uint8, 4*w2*h2) for j := 0; j < height; j++ { copy(p[j*w2*4:(j+1)*w2*4], source.Pix[j*source.Stride:]) } i := &Image{ image: graphics.NewImageFromImage(source, width, height, filter), basePixels: p, filter: filter, } theImages.add(i) runtime.SetFinalizer(i, (*Image).Dispose) return i } func NewScreenFramebufferImage(width, height int, offsetX, offsetY float64) *Image { i := &Image{ image: graphics.NewScreenFramebufferImage(width, height, offsetX, offsetY), volatile: true, screen: true, offsetX: offsetX, offsetY: offsetY, } theImages.add(i) runtime.SetFinalizer(i, (*Image).Dispose) return i } func (p *Image) BasePixelsForTesting() []uint8 { return p.basePixels } func (p *Image) Size() (int, int) { return p.image.Size() } func (p *Image) makeStale() { p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = true } func (p *Image) clearIfVolatile() { if !p.volatile { return } p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false if p.image == nil { panic("not reached") } p.image.Fill(color.RGBA{}) } func (p *Image) Fill(clr color.RGBA) { theImages.resetPixelsIfDependingOn(p) p.basePixels = nil p.baseColor = clr p.drawImageHistory = nil p.stale = false p.image.Fill(clr) } func (p *Image) ReplacePixels(pixels []uint8) { theImages.resetPixelsIfDependingOn(p) p.image.ReplacePixels(pixels) p.basePixels = pixels p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false } func (p *Image) DrawImage(img *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode) { theImages.resetPixelsIfDependingOn(p) if img.stale || img.volatile { // TODO: What will happen if there are images depending on p? p.makeStale() } else { p.appendDrawImageHistory(img, vertices, colorm, mode) } p.image.DrawImage(img.image, vertices, colorm, mode) } func (p *Image) appendDrawImageHistory(image *Image, vertices []float32, colorm *affine.ColorM, mode opengl.CompositeMode) { if p.stale { return } const maxDrawImageHistoryNum = 100 if len(p.drawImageHistory)+1 > maxDrawImageHistoryNum { p.makeStale() return } // All images must be resolved and not stale each after frame. // So we don't have to care if image is stale or not here. item := &drawImageHistoryItem{ image: image, vertices: vertices, colorm: *colorm, mode: mode, } p.drawImageHistory = append(p.drawImageHistory, item) } // At returns a color value at (x, y). // // Note that this must not be called until context is available. func (p *Image) At(x, y int) (color.RGBA, error) { w, h := p.image.Size() w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h) if x < 0 || y < 0 || w2 <= x || h2 <= y { return color.RGBA{}, nil } if p.basePixels == nil || p.drawImageHistory != nil || p.stale { if err := p.readPixelsFromGPU(p.image); err != nil { return color.RGBA{}, err } } idx := 4*x + 4*y*w2 r, g, b, a := p.basePixels[idx], p.basePixels[idx+1], p.basePixels[idx+2], p.basePixels[idx+3] return color.RGBA{r, g, b, a}, nil } func (p *Image) makeStaleIfDependingOn(target *Image) { if p.stale { return } if p.dependsOn(target) { p.makeStale() } } func (p *Image) readPixelsFromGPU(image *graphics.Image) error { var err error p.basePixels, err = image.Pixels() if err != nil { return err } p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } func (p *Image) resolveStalePixels() error { if p.volatile { return nil } if !p.stale { return nil } return p.readPixelsFromGPU(p.image) } func (p *Image) dependsOn(target *Image) bool { for _, c := range p.drawImageHistory { if c.image == target { return true } } return false } func (p *Image) dependingImages() map[*Image]struct{} { r := map[*Image]struct{}{} for _, c := range p.drawImageHistory { r[c.image] = struct{}{} } return r } func (p *Image) hasDependency() bool { if p.stale { return false } return len(p.drawImageHistory) > 0 } // Restore restores *graphics.Image from the pixels using its state. func (p *Image) restore() error { w, h := p.image.Size() if p.screen { // The screen image should also be recreated because framebuffer might // be changed. p.image = graphics.NewScreenFramebufferImage(w, h, p.offsetX, p.offsetY) p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } if p.volatile { p.image = graphics.NewImage(w, h, p.filter) p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } if p.stale { // TODO: panic here? return errors.New("restorable: pixels must not be stale when restoring") } w2, h2 := graphics.NextPowerOf2Int(w), graphics.NextPowerOf2Int(h) img := image.NewRGBA(image.Rect(0, 0, w2, h2)) if p.basePixels != nil { for j := 0; j < h; j++ { copy(img.Pix[j*img.Stride:], p.basePixels[j*w2*4:(j+1)*w2*4]) } } gimg := graphics.NewImageFromImage(img, w, h, p.filter) if p.baseColor != (color.RGBA{}) { if p.basePixels != nil { panic("not reached") } gimg.Fill(p.baseColor) } for _, c := range p.drawImageHistory { // All dependencies must be already resolved. if c.image.hasDependency() { panic("not reached") } gimg.DrawImage(c.image.image, c.vertices, &c.colorm, c.mode) } p.image = gimg var err error p.basePixels, err = gimg.Pixels() if err != nil { return err } p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false return nil } func (p *Image) Dispose() { theImages.resetPixelsIfDependingOn(p) p.image.Dispose() p.image = nil p.basePixels = nil p.baseColor = color.RGBA{} p.drawImageHistory = nil p.stale = false theImages.remove(p) runtime.SetFinalizer(p, nil) } func (p *Image) IsInvalidated() bool { return p.image.IsInvalidated() }