package graphics import ( "github.com/hajimehoshi/go.ebiten/graphics/matrix" "image" "image/color" ) type Device interface { Initializing() <-chan chan func(TextureFactory) TextureFactory() TextureFactory Drawing() <-chan chan func(g Context, offscreen Texture) } type Rect struct { X int Y int Width int Height int } type TexturePart struct { LocationX int LocationY int Source Rect } type Context interface { Clear() Fill(clr color.Color) DrawRect(rect Rect, clr color.Color) DrawTexture(textureID TextureID, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) DrawTextureParts(textureID TextureID, locations []TexturePart, geometryMatrix matrix.Geometry, colorMatrix matrix.Color) SetOffscreen(textureID TextureID) } type TextureFactory interface { NewTexture(width, height int) Texture NewTextureFromImage(img image.Image) (Texture, error) } type Texture struct { ID TextureID Width int Height int } type TextureID int