uniform float U0; uniform float U1; uniform float U2; int F0(in int l0); vec4 F1(in vec4 l0); int F0(in int l0) { return l0; } vec4 F1(in vec4 l0) { int l1 = 0; int l3 = 0; l1 = 0; for (int l2 = 0; l2 < 10; l2++) { int l3 = 0; l3 = F0(l2); l1 = (l1) + (l3); for (int l4 = 0; l4 < 10; l4++) { int l5 = 0; l5 = F0(l4); l1 = (l1) + (l5); } } l3 = 0; l1 = (l1) + (l3); return vec4(float(l1)); } void main(void) { fragColor = F1(gl_FragCoord); }