// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "bytes" "go/parser" "go/token" "github.com/hajimehoshi/ebiten/internal/buffered" "github.com/hajimehoshi/ebiten/internal/shader" ) const shaderSuffix = ` var __viewportSize vec2` type Shader struct { shader *buffered.Shader } func NewShader(src []byte) (*Shader, error) { var buf bytes.Buffer buf.Write(src) buf.WriteString(shaderSuffix) fs := token.NewFileSet() f, err := parser.ParseFile(fs, "", buf.Bytes(), parser.AllErrors) if err != nil { return nil, err } s, err := shader.Compile(fs, f, "Vertex", "Fragment") if err != nil { return nil, err } return &Shader{ shader: buffered.NewShader(s), }, nil } func (s *Shader) Dispose() { s.shader.MarkDisposed() s.shader = nil }