// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build monogame package audio import ( "io" "time" ) func newContextImpl(sampleRate int, initCh chan struct{}) context { return &mockContext{ sampleRate: sampleRate, } } type mockContext struct { sampleRate int } func (*mockContext) Close() error { return nil } func (m *mockContext) NewPlayer() io.WriteCloser { return &mockPlayer{ sampleRate: m.sampleRate, } } type mockPlayer struct { sampleRate int } func (m *mockPlayer) Write(bs []byte) (int, error) { bytesPerSec := 4 * m.sampleRate n := len(bs) time.Sleep(time.Duration(n) * time.Second / time.Duration(bytesPerSec)) return n, nil } func (*mockPlayer) Close() error { return nil }