// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package graphicscommand_test import ( "image/color" "testing" "github.com/hajimehoshi/ebiten/v2/internal/affine" "github.com/hajimehoshi/ebiten/v2/internal/graphics" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver" etesting "github.com/hajimehoshi/ebiten/v2/internal/testing" ) func TestMain(m *testing.M) { etesting.MainWithRunLoop(m) } func quadVertices(w, h float32) []float32 { return []float32{ 0, 0, 0, 0, 1, 1, 1, 1, w, 0, w, 0, 1, 1, 1, 1, 0, w, 0, h, 1, 1, 1, 1, w, h, w, h, 1, 1, 1, 1, } } func TestClear(t *testing.T) { const w, h = 1024, 1024 src := graphicscommand.NewImage(w/2, h/2) dst := graphicscommand.NewImage(w, h) vs := quadVertices(w/2, h/2) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false) pix := make([]byte, 4*w*h) if err := dst.ReadPixels(pix); err != nil { t.Fatal(err) } for j := 0; j < h/2; j++ { for i := 0; i < w/2; i++ { idx := 4 * (i + w*j) got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]} want := color.RGBA{} if got != want { t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want) } } } } func TestReplacePixelsPartAfterDrawTriangles(t *testing.T) { const w, h = 32, 32 clr := graphicscommand.NewImage(w, h) src := graphicscommand.NewImage(w/2, h/2) dst := graphicscommand.NewImage(w, h) vs := quadVertices(w/2, h/2) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{clr}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false) dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{src}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false) dst.ReplacePixels(make([]byte, 4), 0, 0, 1, 1) // TODO: Check the result. } func TestShader(t *testing.T) { const w, h = 16, 16 clr := graphicscommand.NewImage(w, h) dst := graphicscommand.NewImage(w, h) vs := quadVertices(w, h) is := graphics.QuadIndices() dr := graphicsdriver.Region{ X: 0, Y: 0, Width: w, Height: h, } dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{clr}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeClear, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, nil, nil, false) ir := etesting.ShaderProgramFill(graphicscommand.NeedsInvertY(), 0xff, 0, 0, 0xff) s := graphicscommand.NewShader(&ir) dst.DrawTriangles([graphics.ShaderImageNum]*graphicscommand.Image{}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, affine.ColorMIdentity{}, graphicsdriver.CompositeModeSourceOver, graphicsdriver.FilterNearest, graphicsdriver.AddressUnsafe, dr, graphicsdriver.Region{}, s, nil, false) pix := make([]byte, 4*w*h) if err := dst.ReadPixels(pix); err != nil { t.Fatal(err) } for j := 0; j < h; j++ { for i := 0; i < w; i++ { idx := 4 * (i + w*j) got := color.RGBA{pix[idx], pix[idx+1], pix[idx+2], pix[idx+3]} want := color.RGBA{0xff, 0, 0, 0xff} if got != want { t.Errorf("dst.At(%d, %d) after DrawTriangles: got %v, want: %v", i, j, got, want) } } } }