// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build !android && !darwin && !js && !ios && !windows // +build !android,!darwin,!js,!ios,!windows package glfw import ( "fmt" "math" "runtime" "github.com/hajimehoshi/ebiten/v2/internal/driver" "github.com/hajimehoshi/ebiten/v2/internal/glfw" "github.com/jezek/xgb" "github.com/jezek/xgb/randr" "github.com/jezek/xgb/xproto" ) type videoModeScaleCacheKey struct{ X, Y int } var videoModeScaleCache = map[videoModeScaleCacheKey]float64{} // clearVideoModeScaleCache must be called from the main thread. func clearVideoModeScaleCache() { for k := range videoModeScaleCache { delete(videoModeScaleCache, k) } } // videoModeScale must be called from the main thread. func videoModeScale(m *glfw.Monitor) float64 { // Caching wrapper for videoModeScaleUncached as // videoModeScaleUncached may be expensive (uses blocking calls on X connection) // and public ScreenSizeInFullscreen API needs the videoModeScale. monitorX, monitorY := m.GetPos() cacheKey := videoModeScaleCacheKey{X: monitorX, Y: monitorY} if cached, ok := videoModeScaleCache[cacheKey]; ok { return cached } scale := videoModeScaleUncached(m) videoModeScaleCache[cacheKey] = scale return scale } // videoModeScaleUncached must be called from the main thread. func videoModeScaleUncached(m *glfw.Monitor) float64 { // TODO: if glfw/glfw#1961 gets fixed, this function may need revising. // In case GLFW decides to switch to returning logical pixels, we can just return 1. // Note: GLFW currently returns physical pixel sizes, // but we need to predict the window system-side size of the fullscreen window // for Ebiten's `ScreenSizeInFullscreen` public API. // Also at the moment we need this prior to switching to fullscreen, but that might be replacable. // So this function computes the ratio of physical per logical pixels. xconn, err := xgb.NewConn() if err != nil { // No X11 connection? // Assume we're on pure Wayland then. // GLFW/Wayland shouldn't be having this issue. return 1 } defer xconn.Close() if err := randr.Init(xconn); err != nil { // No RANDR extension? No problem. return 1 } root := xproto.Setup(xconn).DefaultScreen(xconn).Root res, err := randr.GetScreenResourcesCurrent(xconn, root).Reply() if err != nil { // Likely means RANDR is not working. No problem. return 1 } monitorX, monitorY := m.GetPos() for _, crtc := range res.Crtcs[:res.NumCrtcs] { info, err := randr.GetCrtcInfo(xconn, crtc, res.ConfigTimestamp).Reply() if err != nil { // This Crtc is bad. Maybe just got disconnected? continue } if info.NumOutputs == 0 { // This Crtc is not connected to any output. // In other words, a disabled monitor. continue } if int(info.X) == monitorX && int(info.Y) == monitorY { xWidth, xHeight := info.Width, info.Height vm := m.GetVideoMode() physWidth, physHeight := vm.Width, vm.Height // Return one scale, even though there may be separate X and Y scales. // Return the _larger_ scale, as this would yield a letterboxed display on mismatch, rather than a cut-off one. scale := math.Max(float64(physWidth)/float64(xWidth), float64(physHeight)/float64(xHeight)) return scale } } // Monitor not known to XRandR. Weird. return 1 } // dipFromGLFWMonitorPixel must be called from the main thread. func (u *UserInterface) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 { return x / (videoModeScale(monitor) * u.deviceScaleFactor(monitor)) } // dipFromGLFWPixel must be called from the main thread. func (u *UserInterface) dipFromGLFWPixel(x float64, monitor *glfw.Monitor) float64 { return x / u.deviceScaleFactor(monitor) } // dipToGLFWPixel must be called from the main thread. func (u *UserInterface) dipToGLFWPixel(x float64, monitor *glfw.Monitor) float64 { return x * u.deviceScaleFactor(monitor) } func (u *UserInterface) adjustWindowPosition(x, y int) (int, int) { return x, y } func initialMonitorByOS() *glfw.Monitor { return nil } func currentMonitorByOS(_ *glfw.Window) *glfw.Monitor { // TODO: Implement this correctly. (#1119). return nil } func (u *UserInterface) nativeWindow() uintptr { // TODO: Implement this. return 0 } func (u *UserInterface) isNativeFullscreen() bool { return false } func (u *UserInterface) setNativeCursor(shape driver.CursorShape) { // TODO: Use native API in the future (#1571) u.window.SetCursor(glfwSystemCursors[shape]) } func (u *UserInterface) isNativeFullscreenAvailable() bool { return false } func (u *UserInterface) setNativeFullscreen(fullscreen bool) { panic(fmt.Sprintf("glfw: setNativeFullscreen is not implemented in this environment: %s", runtime.GOOS)) } func (u *UserInterface) adjustViewSize() { } func initializeWindowAfterCreation(w *glfw.Window) { // Show the window once before getting the position of the window. // On Linux/Unix, the window position is not reliable before showing. w.Show() // Hiding the window makes the position unreliable again. Do not call w.Hide() here (#1829) // Calling Hide is problematic especially on XWayland and/or Sway. // Apparently the window state is inconsistent just after the window is created, but we are not sure. // For more details, see the discussion in #1829. }