// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package opengl // FramebufferStruct is a wrapper of OpenGL's framebuffer. // // TODO: Create a new struct Image and embed this struct. type FramebufferStruct struct { native framebufferNative proMatrix []float32 width int height int } // NewFramebufferFromTexture creates a framebuffer from the given texture. func NewFramebufferFromTexture(texture Texture, width, height int) (*FramebufferStruct, error) { native, err := theContext.newFramebuffer(texture) if err != nil { return nil, err } return &FramebufferStruct{ native: native, width: width, height: height, }, nil } // NewScreenFramebuffer creates a framebuffer for the screen. func NewScreenFramebuffer(width, height int) *FramebufferStruct { return &FramebufferStruct{ native: theContext.getScreenFramebuffer(), width: width, height: height, } } // ProjectionMatrix returns a projection matrix of the framebuffer. // // A projection matrix converts the coodinates on the framebuffer // (0, 0) - (viewport width, viewport height) // to the normalized device coodinates (-1, -1) - (1, 1) with adjustment. func (f *FramebufferStruct) ProjectionMatrix() []float32 { if f.proMatrix != nil { return f.proMatrix } f.proMatrix = orthoProjectionMatrix(0, f.width, 0, f.height) return f.proMatrix } func (f *FramebufferStruct) Delete() { if f.native != theContext.getScreenFramebuffer() { theContext.deleteFramebuffer(f.native) } }