// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build js package audio import ( "github.com/gopherjs/gopherjs/js" ) // Keep this so as not to be destroyed by GC. var nodes = []js.Object{} var context js.Object func audioProcess(channel int) func(e js.Object) { return func(e js.Object) { defer func() { currentPosition += bufferSize }() l := e.Get("outputBuffer").Call("getChannelData", 0) r := e.Get("outputBuffer").Call("getChannelData", 1) inputL, inputR := loadChannelBuffer(channel) const max = 1 << 15 for i := 0; i < bufferSize; i++ { // TODO: Use copyFromChannel? if len(inputL) <= i { l.SetIndex(i, 0) r.SetIndex(i, 0) continue } l.SetIndex(i, float64(inputL[i])/max) r.SetIndex(i, float64(inputR[i])/max) } } } func initialize() { context = js.Global.Get("AudioContext").New() // TODO: ScriptProcessorNode will be replaced with Audio WebWorker. // https://developer.mozilla.org/ja/docs/Web/API/ScriptProcessorNode for i := 0; i < MaxChannel; i++ { node := context.Call("createScriptProcessor", bufferSize, 0, 2) node.Call("addEventListener", "audioprocess", audioProcess(i)) nodes = append(nodes, node) } audioEnabled = true } func start() { // TODO: For iOS, node should be connected with a buffer node. for _, node := range nodes { node.Call("connect", context.Get("destination")) } }