// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "image" "sync" ) const ( maxInt = int(^uint(0) >> 1) minInt = -maxInt - 1 invalidPos = minInt ) // SetWindowDecorated sets the state if the window is decorated. // // The window is decorated by default. // // SetWindowDecorated works only on desktops. // SetWindowDecorated does nothing on other platforms. // // SetWindowDecorated is concurrent-safe. func SetWindowDecorated(decorated bool) { if w := uiDriver().Window(); w != nil { w.SetDecorated(decorated) } } // IsWindowDecorated reports whether the window is decorated. // // IsWindowDecorated is concurrent-safe. func IsWindowDecorated() bool { if w := uiDriver().Window(); w != nil { return w.IsDecorated() } return false } // setWindowResizable is unexported until specification is determined (#320) // // setWindowResizable sets the state if the window is resizable. // // The window is not resizable by default. // // When the window is resizable, the image size given via the update function can be changed by resizing. // // setWindowResizable works only on desktops. // setWindowResizable does nothing on other platforms. // // setWindowResizable panics if setWindowResizable is called after the main loop. // // setWindowResizable is concurrent-safe. func setWindowResizable(resizable bool) { if w := uiDriver().Window(); w != nil { w.SetResizable(resizable) } } // IsWindowResizable reports whether the window is resizable by the user's dragging on desktops. // On the other environments, IsWindowResizable always returns false. // // IsWindowResizable is concurrent-safe. func IsWindowResizable() bool { if w := uiDriver().Window(); w != nil { return w.IsResizable() } return false } // SetWindowResizable sets whether the window is resizable by the user's dragging on desktops. // On the other environments, SetWindowResizable does nothing. // // If SetWindowResizable is called with true and Run is used, SetWindowResizable panics. Use RunGame instead. // // SetWindowResizable is concurrent-safe. func SetWindowResizable(resizable bool) { theUIContext.setWindowResizable(resizable) } // SetWindowTitle sets the title of the window. // // SetWindowTitle updated the title on browsers, but now does nothing on browsers as of 1.11.0-alpha. // // SetWindowTitle does nothing on mobiles. // // SetWindowTitle is concurrent-safe. func SetWindowTitle(title string) { if w := uiDriver().Window(); w != nil { w.SetTitle(title) } } // SetWindowIcon sets the icon of the game window. // // If len(iconImages) is 0, SetWindowIcon reverts the icon to the default one. // // For desktops, see the document of glfwSetWindowIcon of GLFW 3.2: // // This function sets the icon of the specified window. // If passed an array of candidate images, those of or closest to the sizes // desired by the system are selected. // If no images are specified, the window reverts to its default icon. // // The desired image sizes varies depending on platform and system settings. // The selected images will be rescaled as needed. // Good sizes include 16x16, 32x32 and 48x48. // // As macOS windows don't have icons, SetWindowIcon doesn't work on macOS. // // SetWindowIcon doesn't work on browsers or mobiles. // // SetWindowIcon is concurrent-safe. func SetWindowIcon(iconImages []image.Image) { if w := uiDriver().Window(); w != nil { w.SetIcon(iconImages) } } // WindowPosition returns the window position. // // WindowPosition panics if the main loop does not start yet. // // WindowPosition returns the last window position on fullscreen mode. // // WindowPosition returns (0, 0) on browsers and mobiles. // // WindowPosition is concurrent-safe. func WindowPosition() (x, y int) { if x, y, ok := initWindowPosition(); ok { return x, y } if w := uiDriver().Window(); w != nil { return w.Position() } return 0, 0 } // SetWindowPosition sets the window position. // // SetWindowPosition does nothing on fullscreen mode. // // SetWindowPosition does nothing on browsers and mobiles. // // SetWindowPosition is concurrent-safe. func SetWindowPosition(x, y int) { if setInitWindowPosition(x, y) { return } if w := uiDriver().Window(); w != nil { w.SetPosition(x, y) } } var ( windowM sync.Mutex mainLoopStarted bool initWindowPositionX = invalidPos initWindowPositionY = invalidPos ) func initWindowPosition() (x, y int, ok bool) { windowM.Lock() defer windowM.Unlock() if mainLoopStarted { return 0, 0, false } if initWindowPositionX == invalidPos || initWindowPositionY == invalidPos { return 0, 0, false } return initWindowPositionX, initWindowPositionY, true } func setInitWindowPosition(x, y int) bool { windowM.Lock() defer windowM.Unlock() if mainLoopStarted { return false } initWindowPositionX, initWindowPositionY = x, y return true } func fixWindowPosition(width, height int) { windowM.Lock() defer windowM.Unlock() defer func() { mainLoopStarted = true }() w := uiDriver().Window() if w == nil { return } if initWindowPositionX == invalidPos || initWindowPositionY == invalidPos { mx, my := uiDriver().MonitorPosition() sw, sh := uiDriver().ScreenSizeInFullscreen() x := mx + (sw-width)/2 y := my + (sh-height)/3 w.SetPosition(x, y) } else { w.SetPosition(initWindowPositionX, initWindowPositionY) } } // WindowSize returns the window size on desktops. // WindowSize returns (0, 0) on other environments. // // On fullscreen mode, WindowSize returns the original window size. // // WindowSize is concurrent-safe. func WindowSize() (int, int) { if w := uiDriver().Window(); w != nil { return w.Size() } return 0, 0 } // SetWindowSize sets the window size on desktops. // SetWindowSize does nothing on other environments. // // On fullscreen mode, SetWindowSize sets the original window size. // // SetWindowSize panics if width or height is not a positive number. // // SetWindowSize is concurrent-safe. func SetWindowSize(width, height int) { if width <= 0 || height <= 0 { panic("ebiten: width and height must be positive") } if w := uiDriver().Window(); w != nil { w.SetSize(width, height) } }