// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/graphics" ) func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsContext, error) { c := &graphicsContext{} if err := c.setSize(screenWidth, screenHeight, screenScale); err != nil { return nil, err } return c, nil } type graphicsContext struct { screen *Image defaultRenderTarget *Image screenScale int } func (c *graphicsContext) update(f func(*Image) error) error { if err := c.screen.Clear(); err != nil { return err } if err := f(c.screen); err != nil { return err } if IsRunningSlowly() { return nil } // TODO: In WebGL, we don't need to clear the image here. if err := c.defaultRenderTarget.Clear(); err != nil { return err } scale := float64(c.screenScale) options := &DrawImageOptions{} options.GeoM.Scale(scale, scale) if err := c.defaultRenderTarget.DrawImage(c.screen, options); err != nil { return err } return nil } func (c *graphicsContext) setSize(screenWidth, screenHeight, screenScale int) error { if c.defaultRenderTarget != nil { c.defaultRenderTarget.Dispose() } if c.screen != nil { c.screen.Dispose() } texture, err := graphics.NewTexture(glContext, screenWidth, screenHeight, glContext.Nearest) if err != nil { return err } screenF, err := graphics.NewFramebufferFromTexture(glContext, texture) if err != nil { return err } w, h := screenF.Size() screen := &Image{ framebuffer: screenF, texture: texture, width: w, height: h, } f, err := graphics.NewZeroFramebuffer(glContext, screenWidth*screenScale, screenHeight*screenScale) if err != nil { return err } w, h = f.Size() c.defaultRenderTarget = &Image{ framebuffer: f, texture: nil, width: w, height: h, } c.defaultRenderTarget.Clear() c.screen = screen c.screenScale = screenScale return nil }