// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shaderir_test import ( "testing" . "github.com/hajimehoshi/ebiten/internal/shaderir" ) func block(localVars []Type, stmts ...Stmt) Block { return Block{ LocalVars: localVars, Stmts: stmts, } } func blockStmt(block Block) Stmt { return Stmt{ Type: BlockStmt, Blocks: []Block{block}, } } func assignStmt(lhs Expr, rhs Expr) Stmt { return Stmt{ Type: Assign, Exprs: []Expr{lhs, rhs}, } } func ifStmt(cond Expr, block Block, elseBlock Block) Stmt { return Stmt{ Type: If, Exprs: []Expr{cond}, Blocks: []Block{block, elseBlock}, } } func forStmt(init, end, delta int, block Block) Stmt { return Stmt{ Type: For, Blocks: []Block{block}, ForInit: init, ForEnd: end, ForDelta: delta, } } func floatExpr(value float32) Expr { return Expr{ Type: FloatExpr, Float: value, } } func varNameExpr(vt VariableType, index int) Expr { return Expr{ Type: VarName, Variable: Variable{ Type: vt, Index: index, }, } } func binaryExpr(op Op, exprs ...Expr) Expr { return Expr{ Type: Binary, Op: op, Exprs: exprs, } } func TestOutput(t *testing.T) { tests := []struct { Name string Program Program Glsl string }{ { Name: "Empty", Program: Program{}, Glsl: ``, }, { Name: "Uniform", Program: Program{ Uniforms: []Type{ {Main: Float}, }, }, Glsl: `uniform float U0;`, }, { Name: "UniformStruct", Program: Program{ Uniforms: []Type{ { Main: Struct, Sub: []Type{ {Main: Float}, }, }, }, }, Glsl: `struct S0 { float M0; }; uniform S0 U0;`, }, { Name: "Vars", Program: Program{ Uniforms: []Type{ {Main: Float}, }, Attributes: []Type{ {Main: Vec2}, }, Varyings: []Type{ {Main: Vec3}, }, }, Glsl: `uniform float U0; attribute vec2 A0; varying vec3 V0;`, }, { Name: "Func", Program: Program{ Funcs: []Func{ { Name: "F0", }, }, }, Glsl: `void F0(void) { }`, }, { Name: "FuncParams", Program: Program{ Funcs: []Func{ { Name: "F0", InParams: []Type{ {Main: Float}, {Main: Vec2}, {Main: Vec4}, }, InOutParams: []Type{ {Main: Mat2}, }, OutParams: []Type{ {Main: Mat4}, }, }, }, }, Glsl: `void F0(in float l0, in vec2 l1, in vec4 l2, inout mat2 l3, out mat4 l4) { }`, }, { Name: "FuncLocals", Program: Program{ Funcs: []Func{ { Name: "F0", InParams: []Type{ {Main: Float}, }, InOutParams: []Type{ {Main: Float}, }, OutParams: []Type{ {Main: Float}, }, Block: block([]Type{ {Main: Mat4}, {Main: Mat4}, }), }, }, }, Glsl: `void F0(in float l0, inout float l1, out float l2) { mat4 l3; mat4 l4; }`, }, { Name: "FuncBlocks", Program: Program{ Funcs: []Func{ { Name: "F0", InParams: []Type{ {Main: Float}, }, InOutParams: []Type{ {Main: Float}, }, OutParams: []Type{ {Main: Float}, }, Block: block( []Type{ {Main: Mat4}, {Main: Mat4}, }, blockStmt( block( []Type{ {Main: Mat4}, {Main: Mat4}, }, ), ), ), }, }, }, Glsl: `void F0(in float l0, inout float l1, out float l2) { mat4 l3; mat4 l4; { mat4 l5; mat4 l6; } }`, }, { Name: "FuncAdd", Program: Program{ Funcs: []Func{ { Name: "F0", InParams: []Type{ {Main: Float}, {Main: Float}, }, OutParams: []Type{ {Main: Float}, }, Block: block( nil, assignStmt( varNameExpr(Local, 2), binaryExpr( Add, varNameExpr(Local, 0), varNameExpr(Local, 1), ), ), ), }, }, }, Glsl: `void F0(in float l0, in float l1, out float l2) { l2 = (l0) + (l1); }`, }, { Name: "FuncIf", Program: Program{ Funcs: []Func{ { Name: "F0", InParams: []Type{ {Main: Float}, {Main: Float}, }, OutParams: []Type{ {Main: Float}, }, Block: block( nil, ifStmt( binaryExpr( Eq, varNameExpr(Local, 0), floatExpr(0), ), block( nil, assignStmt( varNameExpr(Local, 2), varNameExpr(Local, 0), ), ), block( nil, assignStmt( varNameExpr(Local, 2), varNameExpr(Local, 1), ), ), ), ), }, }, }, Glsl: `void F0(in float l0, in float l1, out float l2) { if ((l0) == (0.000000000e+00)) { l2 = l0; } else { l2 = l1; } }`, }, { Name: "FuncFor", Program: Program{ Funcs: []Func{ { Name: "F0", InParams: []Type{ {Main: Float}, {Main: Float}, }, OutParams: []Type{ {Main: Float}, }, Block: block( nil, forStmt( 0, 100, 1, block( nil, assignStmt( varNameExpr(Local, 2), varNameExpr(Local, 0), ), ), ), ), }, }, }, Glsl: `void F0(in float l0, in float l1, out float l2) { for (int l3 = 0; l3 < 100; l3++) { l2 = l0; } }`, }, } for _, tc := range tests { got := tc.Program.Glsl() want := tc.Glsl + "\n" if got != want { t.Errorf("%s: got: %s, want: %s", tc.Name, got, want) } } }