// Copyright 2019 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package buffered import ( "sync" "sync/atomic" ) var ( // delayedCommands represents a queue for image operations that are ordered before the game starts // (BeginFrame). Before the game starts, the package shareable doesn't determine the minimum/maximum texture // sizes (#879). delayedCommands = []func() error{} delayedCommandsM sync.Mutex delayedCommandsFlushed uint32 ) func flushDelayedCommands() error { fs := getDelayedFuncsAndClear() for _, f := range fs { if err := f(); err != nil { return err } } return nil } func getDelayedFuncsAndClear() []func() error { if atomic.LoadUint32(&delayedCommandsFlushed) == 0 { // Outline the slow-path to expect the fast-path is inlined. return getDelayedFuncsAndClearSlow() } return nil } func getDelayedFuncsAndClearSlow() []func() error { delayedCommandsM.Lock() defer delayedCommandsM.Unlock() if delayedCommandsFlushed == 0 { defer atomic.StoreUint32(&delayedCommandsFlushed, 1) fs := make([]func() error, len(delayedCommands)) copy(fs, delayedCommands) delayedCommands = nil return fs } return nil } func tryAddDelayedCommand(f func(obj interface{}) error, ondelayed func() interface{}) bool { if atomic.LoadUint32(&delayedCommandsFlushed) == 0 { // Outline the slow-path to expect the fast-path is inlined. return tryAddDelayedCommandSlow(f, ondelayed) } return false } func tryAddDelayedCommandSlow(f func(obj interface{}) error, ondelayed func() interface{}) bool { delayedCommandsM.Lock() defer delayedCommandsM.Unlock() if delayedCommandsFlushed == 0 { var obj interface{} if ondelayed != nil { obj = ondelayed() } delayedCommands = append(delayedCommands, func() error { return f(obj) }) return true } return false } func checkDelayedCommandsFlushed(fname string) { if atomic.LoadUint32(&delayedCommandsFlushed) == 0 { panic("buffered: the command queue is not available yet at " + fname) } }