// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //go:build ignore //kage:unit pixel package main var Time float var Cursor vec2 func Fragment(position vec4, texCoord vec2, color vec4) vec4 { dstOrigin, dstSize := imageDstRegionOnTexture() pos := (position.xy - dstOrigin) / dstSize pos += Cursor / dstSize / 4 clr := 0.0 clr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10) clr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40) clr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80) clr *= sin(Time/10) * 0.5 return vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1) }