// Copyright 2021 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package go2cpp import ( "io" "runtime" "sync" "syscall/js" ) type Context struct { v js.Value } func NewContext(sampleRate int) *Context { v := js.Global().Get("go2cpp").Call("createAudio", sampleRate, 2, 2, 8192) return &Context{ v: v, } } func (c *Context) NewPlayer(r io.Reader) *Player { cond := sync.NewCond(&sync.Mutex{}) onwritten := js.FuncOf(func(this js.Value, args []js.Value) interface{} { cond.Signal() return nil }) v := c.v.Call("createPlayer", onwritten) p := &Player{ src: r, v: v, cond: cond, onWritten: onwritten, } runtime.SetFinalizer(p, (*Player).Close) p.v.Set("onWritten", p.onWritten) go p.loop() return p } func (c *Context) Close() error { return nil } type playerState int const ( playerStatePaused playerState = iota playerStatePlaying playerStateClosed playerStateError ) type Player struct { src io.Reader v js.Value state playerState cond *sync.Cond err error onWritten js.Func } func (p *Player) Pause() { p.cond.L.Lock() defer p.cond.L.Unlock() if p.state == playerStateClosed { return } p.v.Call("pause") p.state = playerStatePaused } func (p *Player) Play() { p.cond.L.Lock() defer p.cond.L.Unlock() if p.state == playerStateClosed { return } p.v.Call("play") p.state = playerStatePlaying p.cond.Signal() } func (p *Player) Volume() float64 { return p.v.Get("volume").Float() } func (p *Player) SetVolume(volume float64) { p.v.Set("volume", volume) } func (p *Player) Close() error { runtime.SetFinalizer(p, nil) p.cond.L.Lock() defer p.cond.L.Unlock() if p.state == playerStateError { return p.err } p.v.Call("close") p.state = playerStateClosed p.cond.Signal() p.onWritten.Release() return nil } func (p *Player) setError(err error) { p.cond.L.Lock() defer p.cond.L.Unlock() if p.state == playerStateError { return } p.v.Call("close") p.err = err p.state = playerStateError p.cond.Signal() } func (p *Player) waitUntilUnpaused() bool { p.cond.L.Lock() defer p.cond.L.Unlock() for p.state == playerStatePaused || !p.v.Call("isWritable").Bool() { p.cond.Wait() } return p.state == playerStatePlaying } func (p *Player) loop() { const size = 1024 buf := make([]byte, size) dst := js.Global().Get("Uint8Array").New(size) for { if !p.waitUntilUnpaused() { return } n, err := p.src.Read(buf) if err != nil && err != io.EOF { p.setError(err) return } if n > 0 { js.CopyBytesToJS(dst, buf[:n]) p.v.Call("write", dst, size) } if err == io.EOF { p.Close() return } } }