// Copyright 2015 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal" "image" ) // Deprecated (as of 1.1.0-alpha): Use ImageParts instead. type ImagePart struct { Dst image.Rectangle Src image.Rectangle } // An ImageParts represents the parts of the destination image and the parts of the source image. type ImageParts interface { Len() int Dst(i int) (x0, y0, x1, y1 int) Src(i int) (x0, y0, x1, y1 int) } // TODO: Remove this in the future. type imageParts []ImagePart func (p imageParts) Len() int { return len(p) } func (p imageParts) Dst(i int) (x0, y0, x1, y1 int) { dst := &p[i].Dst return dst.Min.X, dst.Min.Y, dst.Max.X, dst.Max.Y } func (p imageParts) Src(i int) (x0, y0, x1, y1 int) { src := &p[i].Src return src.Min.X, src.Min.Y, src.Max.X, src.Max.Y } type wholeImage struct { width int height int } func (w *wholeImage) Len() int { return 1 } func (w *wholeImage) Dst(i int) (x0, y0, x1, y1 int) { return 0, 0, w.width, w.height } func (w *wholeImage) Src(i int) (x0, y0, x1, y1 int) { return 0, 0, w.width, w.height } func u(x float32, width int) float32 { return x / float32(internal.NextPowerOf2Int(width)) } func v(y float32, height int) float32 { return y / float32(internal.NextPowerOf2Int(height)) } type textureQuads struct { parts ImageParts width int height int } func (t *textureQuads) Len() int { return t.parts.Len() } func (t *textureQuads) Vertex(i int) (x0, y0, x1, y1 float32) { ix0, iy0, ix1, iy1 := t.parts.Dst(i) return float32(ix0), float32(iy0), float32(ix1), float32(iy1) } func (t *textureQuads) Texture(i int) (u0, v0, u1, v1 float32) { x0, y0, x1, y1 := t.parts.Src(i) w, h := t.width, t.height return u(float32(x0), w), v(float32(y0), h), u(float32(x1), w), v(float32(y1), h) }