// +build example
package main
import (
"image/color"
_ "image/png"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
const (
screenWidth = 320
screenHeight = 240
)
var (
ebitenImage *ebiten.Image
colors = []color.RGBA{
{0xff, 0xff, 0xff, 0xff},
{0xff, 0xff, 0x0, 0xff},
{0xff, 0x0, 0xff, 0xff},
{0xff, 0x0, 0x0, 0xff},
{0x0, 0xff, 0xff, 0xff},
{0x0, 0xff, 0x0, 0xff},
{0x0, 0x0, 0xff, 0xff},
{0x0, 0x0, 0x0, 0xff},
}
)
func update(screen *ebiten.Image) error {
if ebiten.IsRunningSlowly() {
return nil
}
const (
ox = 10
oy = 10
dx = 60
dy = 50
)
screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff})
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(ox, oy)
screen.DrawImage(ebitenImage, op)
// Fill with solid colors
for i, c := range colors {
op := &ebiten.DrawImageOptions{}
x := i % 4
y := i/4 + 1
op.GeoM.Translate(ox+float64(dx*x), oy+float64(dy*y))
// Reset RGB (not Alpha) 0 forcibly
op.ColorM.Scale(0, 0, 0, 1)
// Set color
r := float64(c.R) / 0xff
g := float64(c.G) / 0xff
b := float64(c.B) / 0xff
op.ColorM.Translate(r, g, b, 0)
screen.DrawImage(ebitenImage, op)
}
return nil
}
func main() {
var err error
ebitenImage, _, err = ebitenutil.NewImageFromFile("_resources/images/ebiten.png", ebiten.FilterDefault)
if err != nil {
log.Fatal(err)
}
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Flood fill with solid colors (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}