// +build example jsgo
package main
import (
"bytes"
"image"
_ "image/jpeg"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/examples/resources/images"
)
const (
screenWidth = 320
screenHeight = 240
)
const mosaicRatio = 16
var (
gophersImage *ebiten.Image
gophersRenderTarget *ebiten.Image
)
func init() {
// Decode image from a byte slice instead of a file so that
// this example works in any working directory.
// If you want to use a file, there are some options:
// 1) Use os.Open and pass the file to the image decoder.
// This is a very regular way, but doesn't work on browsers.
// 2) Use ebitenutil.OpenFile and pass the file to the image decoder.
// This works even on browsers.
// 3) Use ebitenutil.NewImageFromFile to create an ebiten.Image directly from a file.
// This also works on browsers.
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
if err != nil {
log.Fatal(err)
}
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
}
func update(screen *ebiten.Image) error {
if ebiten.IsRunningSlowly() {
return nil
}
// Shrink the image once.
op := &ebiten.DrawImageOptions{}
op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio)
gophersRenderTarget.DrawImage(gophersImage, op)
// Enlarge the shrunk image.
// The filter is the nearest filter, so the result will be mosaic.
op = &ebiten.DrawImageOptions{}
op.GeoM.Scale(mosaicRatio, mosaicRatio)
screen.DrawImage(gophersRenderTarget, op)
return nil
}
func main() {
w, h := gophersImage.Size()
gophersRenderTarget, _ = ebiten.NewImage(w/mosaicRatio, h/mosaicRatio, ebiten.FilterDefault)
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Mosaic (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}