Ebiten example - piano

// +build example jsgo

package main

import (
        "fmt"
        "image/color"
        "log"
        "math"

        "github.com/golang/freetype/truetype"
        "golang.org/x/image/font"

        "github.com/hajimehoshi/ebiten"
        "github.com/hajimehoshi/ebiten/audio"
        "github.com/hajimehoshi/ebiten/ebitenutil"
        "github.com/hajimehoshi/ebiten/examples/resources/fonts"
        "github.com/hajimehoshi/ebiten/inpututil"
        "github.com/hajimehoshi/ebiten/text"
)

var (
        arcadeFont font.Face
)

func init() {
        tt, err := truetype.Parse(fonts.ArcadeN_ttf)
        if err != nil {
                log.Fatal(err)
        }

        const (
                arcadeFontSize = 8
                dpi            = 72
        )
        arcadeFont = truetype.NewFace(tt, &truetype.Options{
                Size:    arcadeFontSize,
                DPI:     dpi,
                Hinting: font.HintingFull,
        })
}

const (
        screenWidth  = 320
        screenHeight = 240
        sampleRate   = 44100
        baseFreq     = 220
)

var audioContext *audio.Context

func init() {
        var err error
        audioContext, err = audio.NewContext(sampleRate)
        if err != nil {
                log.Fatal(err)
        }
}

// pianoAt returns an i-th sample of piano with the given frequency.
func pianoAt(i int, freq float64) float64 {
        // Create piano-like waves with multiple sin waves.
        amp := []float64{1.0, 0.8, 0.6, 0.4, 0.2}
        x := []float64{4.0, 2.0, 1.0, 0.5, 0.25}
        v := 0.0
        for j := 0; j < len(amp); j++ {
                // Decay
                a := amp[j] * math.Exp(-5*float64(i)*freq/baseFreq/(x[j]*sampleRate))
                v += a * math.Sin(2.0*math.Pi*float64(i)*freq*float64(j+1)/sampleRate)
        }
        return v / 5.0
}

// toBytes returns the 2ch little endian 16bit byte sequence with the given left/right sequence.
func toBytes(l, r []int16) []byte {
        if len(l) != len(r) {
                panic("len(l) must equal to len(r)")
        }
        b := make([]byte, len(l)*4)
        for i := range l {
                b[4*i] = byte(l[i])
                b[4*i+1] = byte(l[i] >> 8)
                b[4*i+2] = byte(r[i])
                b[4*i+3] = byte(r[i] >> 8)
        }
        return b
}

var (
        pianoNoteSamples       = map[int][]byte{}
        pianoNoteSamplesInited = false
        pianoNoteSamplesInitCh = make(chan struct{})
)

func init() {
        // Initialize piano data.
        // This takes a little long time (especially on browsers),
        // so run this asynchronously and notice the progress.
        go func() {
                // Create a reference data and use this for other frequency.
                const refFreq = 110
                length := 4 * sampleRate * baseFreq / refFreq
                refData := make([]int16, length)
                for i := 0; i < length; i++ {
                        refData[i] = int16(pianoAt(i, refFreq) * math.MaxInt16)
                }

                for i := range keys {
                        freq := baseFreq * math.Exp2(float64(i-1)/12.0)

                        // Clculate the wave data for the freq.
                        length := 4 * sampleRate * baseFreq / int(freq)
                        l := make([]int16, length)
                        r := make([]int16, length)
                        for i := 0; i < length; i++ {
                                idx := int(float64(i) * freq / refFreq)
                                if len(refData) <= idx {
                                        break
                                }
                                l[i] = refData[idx]
                        }
                        copy(r, l)
                        n := toBytes(l, r)
                        pianoNoteSamples[int(freq)] = n
                }
                close(pianoNoteSamplesInitCh)
        }()
}

// playNote plays piano sound with the given frequency.
func playNote(freq float64) {
        f := int(freq)
        p, _ := audio.NewPlayerFromBytes(audioContext, pianoNoteSamples[f])
        p.Play()
}

var (
        pianoImage *ebiten.Image
)

func init() {
        pianoImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterDefault)

        const (
                keyWidth = 24
                y        = 48
        )

        whiteKeys := []string{"A", "S", "D", "F", "G", "H", "J", "K", "L"}
        for i, k := range whiteKeys {
                x := i*keyWidth + 36
                height := 112
                ebitenutil.DrawRect(pianoImage, float64(x), float64(y), float64(keyWidth-1), float64(height), color.White)
                text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.Black)
        }

        blackKeys := []string{"Q", "W", "", "R", "T", "", "U", "I", "O"}
        for i, k := range blackKeys {
                if k == "" {
                        continue
                }
                x := i*keyWidth + 24
                height := 64
                ebitenutil.DrawRect(pianoImage, float64(x), float64(y), float64(keyWidth-1), float64(height), color.Black)
                text.Draw(pianoImage, k, arcadeFont, x+8, y+height-8, color.White)
        }
}

var (
        keys = []ebiten.Key{
                ebiten.KeyQ,
                ebiten.KeyA,
                ebiten.KeyW,
                ebiten.KeyS,
                ebiten.KeyD,
                ebiten.KeyR,
                ebiten.KeyF,
                ebiten.KeyT,
                ebiten.KeyG,
                ebiten.KeyH,
                ebiten.KeyU,
                ebiten.KeyJ,
                ebiten.KeyI,
                ebiten.KeyK,
                ebiten.KeyO,
                ebiten.KeyL,
        }
)

func update(screen *ebiten.Image) error {
        // The piano data is still being initialized.
        // Get the progress if available.
        if !pianoNoteSamplesInited {
                select {
                case <-pianoNoteSamplesInitCh:
                        pianoNoteSamplesInited = true
                default:
                }
        }

        if pianoNoteSamplesInited {
                for i, key := range keys {
                        if !inpututil.IsKeyJustPressed(key) {
                                continue
                        }
                        playNote(baseFreq * math.Exp2(float64(i-1)/12.0))
                }
        }

        if ebiten.IsRunningSlowly() {
                return nil
        }

        screen.Fill(color.RGBA{0x80, 0x80, 0xc0, 0xff})
        screen.DrawImage(pianoImage, nil)

        ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
        return nil
}

func main() {
        if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Piano (Ebiten Demo)"); err != nil {
                log.Fatal(err)
        }
}