// Copyright 2020 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package shaderir_test import ( "testing" . "github.com/hajimehoshi/ebiten/internal/shaderir" ) func TestOutput(t *testing.T) { tests := []struct { Name string Program Program Glsl string }{ { Name: "Empty", Program: Program{}, Glsl: ``, }, { Name: "Uniform", Program: Program{ Uniforms: []Variable{ { Name: "U1", Type: Type{MainType: Float}, }, }, }, Glsl: `uniform float U1;`, }, { Name: "UniformStruct", Program: Program{ Uniforms: []Variable{ { Name: "U1", Type: Type{ MainType: Struct, SubTypes: []Type{ {MainType: Float}, }, }, }, }, }, Glsl: `struct S0 { float M0; }; uniform S0 U1;`, }, } for _, tc := range tests { got := tc.Program.Glsl() want := tc.Glsl + "\n" if got != want { t.Errorf("%s: got: %s, want: %s", tc.Name, got, want) } } }