package main var ( U0 float U1 float U2 float ) func Ident(x int) int { return x } func Vertex(pos vec2) vec4 { sum := 0 for i := 0; i < 10; i++ { x := Ident(i) sum += x for j := 0; j < 10; j++ { x := Ident(j) sum += x } } y := 0 sum += y return vec4(sum) } func Fragment(pos vec4) vec4 { sum := 0 for i := 0; i < 10; i++ { x := Ident(i) sum += x for j := 0; j < 10; j++ { x := Ident(j) sum += x } } y := 0 sum += y return vec4(sum) }