// Copyright 2016 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package main import ( "bytes" "fmt" "image" _ "image/jpeg" "log" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" "github.com/hajimehoshi/ebiten/v2/inpututil" ) const ( screenWidth = 640 screenHeight = 480 ) var ( gophersImage *ebiten.Image ) // clamp clamps v to the range [min, max]. func clamp(v, min, max int) int { if min > max { panic("min must <= max") } if v < min { return min } if max < v { return max } return v } type Game struct { hue128 int saturation128 int value128 int inverted bool } func NewGame() *Game { return &Game{ saturation128: 128, value128: 128, } } func (g *Game) Update() error { // Adjust HSV values along with the user's input. if ebiten.IsKeyPressed(ebiten.KeyQ) { g.hue128-- } if ebiten.IsKeyPressed(ebiten.KeyW) { g.hue128++ } if ebiten.IsKeyPressed(ebiten.KeyA) { g.saturation128-- } if ebiten.IsKeyPressed(ebiten.KeyS) { g.saturation128++ } if ebiten.IsKeyPressed(ebiten.KeyZ) { g.value128-- } if ebiten.IsKeyPressed(ebiten.KeyX) { g.value128++ } g.hue128 = clamp(g.hue128, -256, 256) g.saturation128 = clamp(g.saturation128, 0, 256) g.value128 = clamp(g.value128, 0, 256) if inpututil.IsKeyJustPressed(ebiten.KeyI) { g.inverted = !g.inverted } return nil } func (g *Game) Draw(screen *ebiten.Image) { // Center the image on the screen. w, h := gophersImage.Size() op := &ebiten.DrawImageOptions{} op.GeoM.Translate(-float64(w)/2, -float64(h)/2) op.GeoM.Scale(2, 2) op.GeoM.Translate(float64(screenWidth)/2, float64(screenHeight)/2) // Change HSV. hue := float64(g.hue128) * 2 * math.Pi / 128 saturation := float64(g.saturation128) / 128 value := float64(g.value128) / 128 op.ColorM.ChangeHSV(hue, saturation, value) // Invert the color. if g.inverted { op.ColorM.Scale(-1, -1, -1, 1) op.ColorM.Translate(1, 1, 1, 0) } screen.DrawImage(gophersImage, op) // Draw the text of the current status. msgInverted := "false" if g.inverted { msgInverted = "true" } msg := fmt.Sprintf(`Hue: %0.2f [Q][W] Saturation: %0.2f [A][S] Value: %0.2f [Z][X] Inverted: %s [I]`, hue, saturation, value, msgInverted) ebitenutil.DebugPrint(screen, msg) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("HSV (Ebitengine Demo)") if err := ebiten.RunGame(NewGame()); err != nil { log.Fatal(err) } }