// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "github.com/hajimehoshi/ebiten/internal/graphics" "github.com/hajimehoshi/ebiten/internal/opengl" "github.com/hajimehoshi/ebiten/internal/ui" "image" ) // IsKeyPressed returns a boolean indicating whether key is pressed. func IsKeyPressed(key Key) bool { return ui.IsKeyPressed(ui.Key(key)) } // CursorPosition returns a position of a mouse cursor. func CursorPosition() (x, y int) { return ui.CursorPosition() } // IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed. func IsMouseButtonPressed(mouseButton MouseButton) bool { return ui.IsMouseButtonPressed(ui.MouseButton(mouseButton)) } func GamepadAxis(j int, dir int) float64 { return ui.GamepadAxis(j, dir) } func IsGamepadButtonPressed(j int, button GamepadButton) bool { return ui.IsGamepadButtonPressed(j, ui.GamepadButton(button)) } // NewImage returns an empty image. func NewImage(width, height int, filter Filter) (*Image, error) { var innerImage *innerImage var err error ui.Use(func(c *opengl.Context) { var texture *graphics.Texture texture, err = graphics.NewTexture(c, width, height, glFilter(c, filter)) if err != nil { return } innerImage, err = newInnerImage(c, texture) innerImage.Clear(c) }) if err != nil { return nil, err } return &Image{inner: innerImage}, nil } // NewImageFromImage creates a new image with the given image (img). func NewImageFromImage(img image.Image, filter Filter) (*Image, error) { var innerImage *innerImage var err error ui.Use(func(c *opengl.Context) { var texture *graphics.Texture texture, err = graphics.NewTextureFromImage(c, img, glFilter(c, filter)) if err != nil { return } innerImage, err = newInnerImage(c, texture) }) if err != nil { return nil, err } return &Image{inner: innerImage}, nil }