Ebiten example - noise
package main
import (
"fmt"
"image"
"log"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
const (
screenWidth = 320
screenHeight = 240
)
var (
noiseImage *image.RGBA
)
type rand struct {
x, y, z, w uint32
}
func (r *rand) next() uint32 {
// math/rand is too slow to keep 60 FPS on web browsers.
// Use Xorshift instead: http://en.wikipedia.org/wiki/Xorshift
t := r.x ^ (r.x << 11)
r.x, r.y, r.z = r.y, r.z, r.w
r.w = (r.w ^ (r.w >> 19)) ^ (t ^ (t >> 8))
return r.w
}
var randInstance = &rand{12345678, 4185243, 776511, 45411}
func update(screen *ebiten.Image) error {
const l = screenWidth * screenHeight
for i := 0; i < l; i++ {
x := randInstance.next()
noiseImage.Pix[4*i] = uint8(x >> 24)
noiseImage.Pix[4*i+1] = uint8(x >> 16)
noiseImage.Pix[4*i+2] = uint8(x >> 8)
noiseImage.Pix[4*i+3] = 0xff
}
screen.ReplacePixels(noiseImage.Pix)
ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %f", ebiten.CurrentFPS()))
return nil
}
func main() {
noiseImage = image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight))
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Noise (Ebiten Demo)"); err != nil {
log.Fatal(err)
}
}