// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build example jsgo package main import ( "fmt" "image" "image/color" "log" "math" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" ) const ( screenWidth = 320 screenHeight = 240 ) var ( count int brushImage *ebiten.Image canvasImage *ebiten.Image ) func init() { const ( a0 = 0x40 a1 = 0xc0 a2 = 0xff ) pixels := []uint8{ a0, a1, a1, a0, a1, a2, a2, a1, a1, a2, a2, a1, a0, a1, a1, a0, } brushImage, _ = ebiten.NewImageFromImage(&image.Alpha{ Pix: pixels, Stride: 4, Rect: image.Rect(0, 0, 4, 4), }, ebiten.FilterDefault) canvasImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterDefault) canvasImage.Fill(color.White) } // paint draws the brush on the given canvas image at the position (x, y). func paint(canvas *ebiten.Image, x, y int) { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(float64(x), float64(y)) // Scale the color and rotate the hue so that colors vary on each frame. op.ColorM.Scale(1.0, 0.50, 0.125, 1.0) tps := ebiten.TPS() theta := 2.0 * math.Pi * float64(count%tps) / float64(tps) op.ColorM.RotateHue(theta) canvas.DrawImage(brushImage, op) } func update(screen *ebiten.Image) error { drawn := false // Paint the brush by mouse dragging mx, my := ebiten.CursorPosition() if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { paint(canvasImage, mx, my) drawn = true } // Paint the brush by touches for _, t := range ebiten.TouchIDs() { x, y := ebiten.TouchPosition(t) paint(canvasImage, x, y) drawn = true } if drawn { count++ } if ebiten.IsDrawingSkipped() { return nil } screen.DrawImage(canvasImage, nil) msg := fmt.Sprintf("(%d, %d)", mx, my) for _, t := range ebiten.TouchIDs() { x, y := ebiten.TouchPosition(t) msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t) } ebitenutil.DebugPrint(screen, msg) return nil } func main() { if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Paint (Ebiten Demo)"); err != nil { log.Fatal(err) } }