// Copyright 2014 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ebiten import ( "math" "github.com/hajimehoshi/ebiten/internal/restorable" "github.com/hajimehoshi/ebiten/internal/ui" ) func newGraphicsContext(f func(*Image) error) *graphicsContext { return &graphicsContext{ f: f, } } type graphicsContext struct { f func(*Image) error offscreen *Image offscreen2 *Image // TODO: better name screen *Image screenScale float64 initialized bool invalidated bool // browser only } func (c *graphicsContext) Invalidate() { // Note that this is called only on browsers so far. // TODO: On mobiles, this function is not called and instead IsTexture is called // to detect if the context is lost. This is simple but might not work on some platforms. // Should Invalidate be called explicitly? c.invalidated = true } func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) { if c.screen != nil { _ = c.screen.Dispose() } if c.offscreen != nil { _ = c.offscreen.Dispose() } if c.offscreen2 != nil { _ = c.offscreen2.Dispose() } offscreen := newVolatileImage(screenWidth, screenHeight, FilterNearest) intScreenScale := int(math.Ceil(screenScale)) w := screenWidth * intScreenScale h := screenHeight * intScreenScale offscreen2 := newVolatileImage(w, h, FilterLinear) w = int(float64(screenWidth) * screenScale) h = int(float64(screenHeight) * screenScale) ox, oy := ui.ScreenOffset() c.screen = newImageWithScreenFramebuffer(w, h, ox, oy) _ = c.screen.Clear() c.offscreen = offscreen c.offscreen2 = offscreen2 c.screenScale = screenScale } func (c *graphicsContext) initializeIfNeeded() error { if !c.initialized { if err := restorable.InitializeGLState(); err != nil { return err } c.initialized = true } if err := c.restoreIfNeeded(); err != nil { return err } return nil } func drawWithFittingScale(dst *Image, src *Image) { wd, hd := dst.Size() ws, hs := src.Size() sw := float64(wd) / float64(ws) sh := float64(hd) / float64(hs) op := &DrawImageOptions{} op.GeoM.Scale(sw, sh) _ = dst.DrawImage(src, op) } func (c *graphicsContext) Update(updateCount int) error { if err := c.initializeIfNeeded(); err != nil { return err } for i := 0; i < updateCount; i++ { restorable.ClearVolatileImages() setRunningSlowly(i < updateCount-1) if err := c.f(c.offscreen); err != nil { return err } } if 0 < updateCount { drawWithFittingScale(c.offscreen2, c.offscreen) } _ = c.screen.Clear() drawWithFittingScale(c.screen, c.offscreen2) if err := restorable.ResolveStaleImages(); err != nil { return err } return nil } func (c *graphicsContext) restoreIfNeeded() error { if !restorable.IsRestoringEnabled() { return nil } r, err := c.needsRestoring() if err != nil { return err } if !r { return nil } if err := restorable.Restore(); err != nil { return err } c.invalidated = false return nil }