// SPDX-License-Identifier: MIT package gl import ( "errors" "math" "syscall" "unsafe" ) var ( gpActiveTexture uintptr gpAttachShader uintptr gpBindAttribLocation uintptr gpBindBuffer uintptr gpBindFramebufferEXT uintptr gpBindRenderbufferEXT uintptr gpBindTexture uintptr gpBlendFunc uintptr gpBufferData uintptr gpBufferSubData uintptr gpCheckFramebufferStatusEXT uintptr gpClear uintptr gpColorMask uintptr gpCompileShader uintptr gpCreateProgram uintptr gpCreateShader uintptr gpDeleteBuffers uintptr gpDeleteFramebuffersEXT uintptr gpDeleteProgram uintptr gpDeleteRenderbuffersEXT uintptr gpDeleteShader uintptr gpDeleteTextures uintptr gpDisable uintptr gpDisableVertexAttribArray uintptr gpDrawElements uintptr gpEnable uintptr gpEnableVertexAttribArray uintptr gpFlush uintptr gpFramebufferRenderbufferEXT uintptr gpFramebufferTexture2DEXT uintptr gpGenBuffers uintptr gpGenFramebuffersEXT uintptr gpGenRenderbuffersEXT uintptr gpGenTextures uintptr gpGetBufferSubData uintptr gpGetDoublei_v uintptr gpGetDoublei_vEXT uintptr gpGetError uintptr gpGetFloati_v uintptr gpGetFloati_vEXT uintptr gpGetIntegeri_v uintptr gpGetIntegerui64i_vNV uintptr gpGetIntegerv uintptr gpGetPointeri_vEXT uintptr gpGetProgramInfoLog uintptr gpGetProgramiv uintptr gpGetShaderInfoLog uintptr gpGetShaderiv uintptr gpGetTransformFeedbacki64_v uintptr gpGetTransformFeedbacki_v uintptr gpGetUniformLocation uintptr gpGetUnsignedBytei_vEXT uintptr gpGetVertexArrayIntegeri_vEXT uintptr gpGetVertexArrayPointeri_vEXT uintptr gpIsFramebufferEXT uintptr gpIsProgram uintptr gpIsRenderbufferEXT uintptr gpIsTexture uintptr gpLinkProgram uintptr gpPixelStorei uintptr gpReadPixels uintptr gpRenderbufferStorageEXT uintptr gpScissor uintptr gpShaderSource uintptr gpStencilFunc uintptr gpStencilOp uintptr gpTexImage2D uintptr gpTexParameteri uintptr gpTexSubImage2D uintptr gpUniform1f uintptr gpUniform1i uintptr gpUniform1fv uintptr gpUniform2fv uintptr gpUniform3fv uintptr gpUniform4fv uintptr gpUniformMatrix2fv uintptr gpUniformMatrix3fv uintptr gpUniformMatrix4fv uintptr gpUseProgram uintptr gpVertexAttribPointer uintptr gpViewport uintptr ) func boolToUintptr(b bool) uintptr { if b { return 1 } return 0 } func ActiveTexture(texture uint32) { syscall.Syscall(gpActiveTexture, 1, uintptr(texture), 0, 0) } func AttachShader(program uint32, shader uint32) { syscall.Syscall(gpAttachShader, 2, uintptr(program), uintptr(shader), 0) } func BindAttribLocation(program uint32, index uint32, name *uint8) { syscall.Syscall(gpBindAttribLocation, 3, uintptr(program), uintptr(index), uintptr(unsafe.Pointer(name))) } func BindBuffer(target uint32, buffer uint32) { syscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0) } func BindFramebufferEXT(target uint32, framebuffer uint32) { syscall.Syscall(gpBindFramebufferEXT, 2, uintptr(target), uintptr(framebuffer), 0) } func BindRenderbufferEXT(target uint32, renderbuffer uint32) { syscall.Syscall(gpBindRenderbufferEXT, 2, uintptr(target), uintptr(renderbuffer), 0) } func BindTexture(target uint32, texture uint32) { syscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0) } func BlendFunc(sfactor uint32, dfactor uint32) { syscall.Syscall(gpBlendFunc, 2, uintptr(sfactor), uintptr(dfactor), 0) } func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) { syscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0) } func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func CheckFramebufferStatusEXT(target uint32) uint32 { ret, _, _ := syscall.Syscall(gpCheckFramebufferStatusEXT, 1, uintptr(target), 0, 0) return (uint32)(ret) } func Clear(mask uint32) { syscall.Syscall(gpClear, 1, uintptr(mask), 0, 0) } func ColorMask(red bool, green bool, blue bool, alpha bool) { syscall.Syscall6(gpColorMask, 4, boolToUintptr(red), boolToUintptr(green), boolToUintptr(blue), boolToUintptr(alpha), 0, 0) } func CompileShader(shader uint32) { syscall.Syscall(gpCompileShader, 1, uintptr(shader), 0, 0) } func CreateProgram() uint32 { ret, _, _ := syscall.Syscall(gpCreateProgram, 0, 0, 0, 0) return (uint32)(ret) } func CreateShader(xtype uint32) uint32 { ret, _, _ := syscall.Syscall(gpCreateShader, 1, uintptr(xtype), 0, 0) return (uint32)(ret) } func DeleteBuffers(n int32, buffers *uint32) { syscall.Syscall(gpDeleteBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func DeleteFramebuffersEXT(n int32, framebuffers *uint32) { syscall.Syscall(gpDeleteFramebuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } func DeleteProgram(program uint32) { syscall.Syscall(gpDeleteProgram, 1, uintptr(program), 0, 0) } func DeleteRenderbuffersEXT(n int32, renderbuffers *uint32) { syscall.Syscall(gpDeleteRenderbuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } func DeleteShader(shader uint32) { syscall.Syscall(gpDeleteShader, 1, uintptr(shader), 0, 0) } func DeleteTextures(n int32, textures *uint32) { syscall.Syscall(gpDeleteTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0) } func Disable(cap uint32) { syscall.Syscall(gpDisable, 1, uintptr(cap), 0, 0) } func DisableVertexAttribArray(index uint32) { syscall.Syscall(gpDisableVertexAttribArray, 1, uintptr(index), 0, 0) } func DrawElements(mode uint32, count int32, xtype uint32, indices uintptr) { syscall.Syscall6(gpDrawElements, 4, uintptr(mode), uintptr(count), uintptr(xtype), uintptr(indices), 0, 0) } func Enable(cap uint32) { syscall.Syscall(gpEnable, 1, uintptr(cap), 0, 0) } func EnableVertexAttribArray(index uint32) { syscall.Syscall(gpEnableVertexAttribArray, 1, uintptr(index), 0, 0) } func Flush() { syscall.Syscall(gpFlush, 0, 0, 0, 0) } func FramebufferRenderbufferEXT(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) { syscall.Syscall6(gpFramebufferRenderbufferEXT, 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0) } func FramebufferTexture2DEXT(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) { syscall.Syscall6(gpFramebufferTexture2DEXT, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0) } func GenBuffers(n int32, buffers *uint32) { syscall.Syscall(gpGenBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(buffers)), 0) } func GenFramebuffersEXT(n int32, framebuffers *uint32) { syscall.Syscall(gpGenFramebuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(framebuffers)), 0) } func GenRenderbuffersEXT(n int32, renderbuffers *uint32) { syscall.Syscall(gpGenRenderbuffersEXT, 2, uintptr(n), uintptr(unsafe.Pointer(renderbuffers)), 0) } func GenTextures(n int32, textures *uint32) { syscall.Syscall(gpGenTextures, 2, uintptr(n), uintptr(unsafe.Pointer(textures)), 0) } func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) { syscall.Syscall6(gpGetBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0) } func GetDoublei_v(target uint32, index uint32, data *float64) { syscall.Syscall(gpGetDoublei_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetDoublei_vEXT(pname uint32, index uint32, params *float64) { syscall.Syscall(gpGetDoublei_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetError() uint32 { ret, _, _ := syscall.Syscall(gpGetError, 0, 0, 0, 0) return (uint32)(ret) } func GetFloati_v(target uint32, index uint32, data *float32) { syscall.Syscall(gpGetFloati_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetFloati_vEXT(pname uint32, index uint32, params *float32) { syscall.Syscall(gpGetFloati_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetIntegeri_v(target uint32, index uint32, data *int32) { syscall.Syscall(gpGetIntegeri_v, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetIntegerui64i_vNV(value uint32, index uint32, result *uint64) { syscall.Syscall(gpGetIntegerui64i_vNV, 3, uintptr(value), uintptr(index), uintptr(unsafe.Pointer(result))) } func GetIntegerv(pname uint32, data *int32) { syscall.Syscall(gpGetIntegerv, 2, uintptr(pname), uintptr(unsafe.Pointer(data)), 0) } func GetPointeri_vEXT(pname uint32, index uint32, params *unsafe.Pointer) { syscall.Syscall(gpGetPointeri_vEXT, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(params))) } func GetProgramInfoLog(program uint32, bufSize int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetProgramInfoLog, 4, uintptr(program), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } func GetProgramiv(program uint32, pname uint32, params *int32) { syscall.Syscall(gpGetProgramiv, 3, uintptr(program), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetShaderInfoLog(shader uint32, bufSize int32, length *int32, infoLog *uint8) { syscall.Syscall6(gpGetShaderInfoLog, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(infoLog)), 0, 0) } func GetShaderiv(shader uint32, pname uint32, params *int32) { syscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params))) } func GetTransformFeedbacki64_v(xfb uint32, pname uint32, index uint32, param *int64) { syscall.Syscall6(gpGetTransformFeedbacki64_v, 4, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)), 0, 0) } func GetTransformFeedbacki_v(xfb uint32, pname uint32, index uint32, param *int32) { syscall.Syscall6(gpGetTransformFeedbacki_v, 4, uintptr(xfb), uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(param)), 0, 0) } func GetUniformLocation(program uint32, name *uint8) int32 { ret, _, _ := syscall.Syscall(gpGetUniformLocation, 2, uintptr(program), uintptr(unsafe.Pointer(name)), 0) return (int32)(ret) } func GetUnsignedBytei_vEXT(target uint32, index uint32, data *uint8) { syscall.Syscall(gpGetUnsignedBytei_vEXT, 3, uintptr(target), uintptr(index), uintptr(unsafe.Pointer(data))) } func GetVertexArrayIntegeri_vEXT(vaobj uint32, index uint32, pname uint32, param *int32) { syscall.Syscall6(gpGetVertexArrayIntegeri_vEXT, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0) } func GetVertexArrayPointeri_vEXT(vaobj uint32, index uint32, pname uint32, param *unsafe.Pointer) { syscall.Syscall6(gpGetVertexArrayPointeri_vEXT, 4, uintptr(vaobj), uintptr(index), uintptr(pname), uintptr(unsafe.Pointer(param)), 0, 0) } func IsFramebufferEXT(framebuffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsFramebufferEXT, 1, uintptr(framebuffer), 0, 0) return byte(ret) != 0 } func IsProgram(program uint32) bool { ret, _, _ := syscall.Syscall(gpIsProgram, 1, uintptr(program), 0, 0) return byte(ret) != 0 } func IsRenderbufferEXT(renderbuffer uint32) bool { ret, _, _ := syscall.Syscall(gpIsRenderbufferEXT, 1, uintptr(renderbuffer), 0, 0) return byte(ret) != 0 } func IsTexture(texture uint32) bool { ret, _, _ := syscall.Syscall(gpIsTexture, 1, uintptr(texture), 0, 0) return byte(ret) != 0 } func LinkProgram(program uint32) { syscall.Syscall(gpLinkProgram, 1, uintptr(program), 0, 0) } func PixelStorei(pname uint32, param int32) { syscall.Syscall(gpPixelStorei, 2, uintptr(pname), uintptr(param), 0) } func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpReadPixels, 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0) } func RenderbufferStorageEXT(target uint32, internalformat uint32, width int32, height int32) { syscall.Syscall6(gpRenderbufferStorageEXT, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0) } func Scissor(x int32, y int32, width int32, height int32) { syscall.Syscall6(gpScissor, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { syscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0) } func StencilFunc(xfunc uint32, ref int32, mask uint32) { syscall.Syscall(gpStencilFunc, 3, uintptr(xfunc), uintptr(ref), uintptr(mask)) } func StencilOp(fail uint32, zfail uint32, zpass uint32) { syscall.Syscall(gpStencilOp, 3, uintptr(fail), uintptr(zfail), uintptr(zpass)) } func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels)) } func TexParameteri(target uint32, pname uint32, param int32) { syscall.Syscall(gpTexParameteri, 3, uintptr(target), uintptr(pname), uintptr(param)) } func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { syscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels)) } func Uniform1f(location int32, v0 float32) { syscall.Syscall(gpUniform1f, 2, uintptr(location), uintptr(math.Float32bits(v0)), 0) } func Uniform1i(location int32, v0 int32) { syscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0) } func Uniform1fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform2fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform2fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform3fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform3fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func Uniform4fv(location int32, count int32, value *float32) { syscall.Syscall(gpUniform4fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value))) } func UniformMatrix2fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix2fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix3fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix3fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UniformMatrix4fv(location int32, count int32, transpose bool, value *float32) { syscall.Syscall6(gpUniformMatrix4fv, 4, uintptr(location), uintptr(count), boolToUintptr(transpose), uintptr(unsafe.Pointer(value)), 0, 0) } func UseProgram(program uint32) { syscall.Syscall(gpUseProgram, 1, uintptr(program), 0, 0) } func VertexAttribPointer(index uint32, size int32, xtype uint32, normalized bool, stride int32, pointer uintptr) { syscall.Syscall6(gpVertexAttribPointer, 6, uintptr(index), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(stride), uintptr(pointer)) } func Viewport(x int32, y int32, width int32, height int32) { syscall.Syscall6(gpViewport, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0) } // InitWithProcAddrFunc intializes the package using the specified OpenGL // function pointer loading function. // // For more cases Init should be used. func InitWithProcAddrFunc(getProcAddr func(name string) uintptr) error { gpActiveTexture = getProcAddr("glActiveTexture") if gpActiveTexture == 0 { return errors.New("glActiveTexture") } gpAttachShader = getProcAddr("glAttachShader") if gpAttachShader == 0 { return errors.New("glAttachShader") } gpBindAttribLocation = getProcAddr("glBindAttribLocation") if gpBindAttribLocation == 0 { return errors.New("glBindAttribLocation") } gpBindBuffer = getProcAddr("glBindBuffer") if gpBindBuffer == 0 { return errors.New("glBindBuffer") } gpBindFramebufferEXT = getProcAddr("glBindFramebufferEXT") gpBindRenderbufferEXT = getProcAddr("glBindRenderbufferEXT") gpBindTexture = getProcAddr("glBindTexture") if gpBindTexture == 0 { return errors.New("glBindTexture") } gpBlendFunc = getProcAddr("glBlendFunc") if gpBlendFunc == 0 { return errors.New("glBlendFunc") } gpBufferData = getProcAddr("glBufferData") if gpBufferData == 0 { return errors.New("glBufferData") } gpBufferSubData = getProcAddr("glBufferSubData") if gpBufferSubData == 0 { return errors.New("glBufferSubData") } gpCheckFramebufferStatusEXT = getProcAddr("glCheckFramebufferStatusEXT") gpClear = getProcAddr("glClear") if gpClear == 0 { return errors.New("glClear") } gpColorMask = getProcAddr("glColorMask") if gpColorMask == 0 { return errors.New("glColorMask") } gpCompileShader = getProcAddr("glCompileShader") if gpCompileShader == 0 { return errors.New("glCompileShader") } gpCreateProgram = getProcAddr("glCreateProgram") if gpCreateProgram == 0 { return errors.New("glCreateProgram") } gpCreateShader = getProcAddr("glCreateShader") if gpCreateShader == 0 { return errors.New("glCreateShader") } gpDeleteBuffers = getProcAddr("glDeleteBuffers") if gpDeleteBuffers == 0 { return errors.New("glDeleteBuffers") } gpDeleteFramebuffersEXT = getProcAddr("glDeleteFramebuffersEXT") gpDeleteProgram = getProcAddr("glDeleteProgram") if gpDeleteProgram == 0 { return errors.New("glDeleteProgram") } gpDeleteRenderbuffersEXT = getProcAddr("glDeleteRenderbuffersEXT") gpDeleteShader = getProcAddr("glDeleteShader") if gpDeleteShader == 0 { return errors.New("glDeleteShader") } gpDeleteTextures = getProcAddr("glDeleteTextures") if gpDeleteTextures == 0 { return errors.New("glDeleteTextures") } gpDisable = getProcAddr("glDisable") if gpDisable == 0 { return errors.New("glDisable") } gpDisableVertexAttribArray = getProcAddr("glDisableVertexAttribArray") if gpDisableVertexAttribArray == 0 { return errors.New("glDisableVertexAttribArray") } gpDrawElements = getProcAddr("glDrawElements") if gpDrawElements == 0 { return errors.New("glDrawElements") } gpEnable = getProcAddr("glEnable") if gpEnable == 0 { return errors.New("glEnable") } gpEnableVertexAttribArray = getProcAddr("glEnableVertexAttribArray") if gpEnableVertexAttribArray == 0 { return errors.New("glEnableVertexAttribArray") } gpFlush = getProcAddr("glFlush") if gpFlush == 0 { return errors.New("glFlush") } gpFramebufferRenderbufferEXT = getProcAddr("glFramebufferRenderbufferEXT") gpFramebufferTexture2DEXT = getProcAddr("glFramebufferTexture2DEXT") gpGenBuffers = getProcAddr("glGenBuffers") if gpGenBuffers == 0 { return errors.New("glGenBuffers") } gpGenFramebuffersEXT = getProcAddr("glGenFramebuffersEXT") gpGenRenderbuffersEXT = getProcAddr("glGenRenderbuffersEXT") gpGenTextures = getProcAddr("glGenTextures") if gpGenTextures == 0 { return errors.New("glGenTextures") } gpGetBufferSubData = getProcAddr("glGetBufferSubData") if gpGetBufferSubData == 0 { return errors.New("glGetBufferSubData") } gpGetDoublei_v = getProcAddr("glGetDoublei_v") gpGetDoublei_vEXT = getProcAddr("glGetDoublei_vEXT") gpGetError = getProcAddr("glGetError") if gpGetError == 0 { return errors.New("glGetError") } gpGetFloati_v = getProcAddr("glGetFloati_v") gpGetFloati_vEXT = getProcAddr("glGetFloati_vEXT") gpGetIntegeri_v = getProcAddr("glGetIntegeri_v") gpGetIntegerui64i_vNV = getProcAddr("glGetIntegerui64i_vNV") gpGetIntegerv = getProcAddr("glGetIntegerv") if gpGetIntegerv == 0 { return errors.New("glGetIntegerv") } gpGetPointeri_vEXT = getProcAddr("glGetPointeri_vEXT") gpGetProgramInfoLog = getProcAddr("glGetProgramInfoLog") if gpGetProgramInfoLog == 0 { return errors.New("glGetProgramInfoLog") } gpGetProgramiv = getProcAddr("glGetProgramiv") if gpGetProgramiv == 0 { return errors.New("glGetProgramiv") } gpGetShaderInfoLog = getProcAddr("glGetShaderInfoLog") if gpGetShaderInfoLog == 0 { return errors.New("glGetShaderInfoLog") } gpGetShaderiv = getProcAddr("glGetShaderiv") if gpGetShaderiv == 0 { return errors.New("glGetShaderiv") } gpGetTransformFeedbacki64_v = getProcAddr("glGetTransformFeedbacki64_v") gpGetTransformFeedbacki_v = getProcAddr("glGetTransformFeedbacki_v") gpGetUniformLocation = getProcAddr("glGetUniformLocation") if gpGetUniformLocation == 0 { return errors.New("glGetUniformLocation") } gpGetUnsignedBytei_vEXT = getProcAddr("glGetUnsignedBytei_vEXT") gpGetVertexArrayIntegeri_vEXT = getProcAddr("glGetVertexArrayIntegeri_vEXT") gpGetVertexArrayPointeri_vEXT = getProcAddr("glGetVertexArrayPointeri_vEXT") gpIsFramebufferEXT = getProcAddr("glIsFramebufferEXT") gpIsProgram = getProcAddr("glIsProgram") if gpIsProgram == 0 { return errors.New("glIsProgram") } gpIsRenderbufferEXT = getProcAddr("glIsRenderbufferEXT") gpIsTexture = getProcAddr("glIsTexture") if gpIsTexture == 0 { return errors.New("glIsTexture") } gpLinkProgram = getProcAddr("glLinkProgram") if gpLinkProgram == 0 { return errors.New("glLinkProgram") } gpPixelStorei = getProcAddr("glPixelStorei") if gpPixelStorei == 0 { return errors.New("glPixelStorei") } gpReadPixels = getProcAddr("glReadPixels") if gpReadPixels == 0 { return errors.New("glReadPixels") } gpRenderbufferStorageEXT = getProcAddr("glRenderbufferStorageEXT") gpScissor = getProcAddr("glScissor") if gpScissor == 0 { return errors.New("glScissor") } gpShaderSource = getProcAddr("glShaderSource") if gpShaderSource == 0 { return errors.New("glShaderSource") } gpStencilFunc = getProcAddr("glStencilFunc") if gpStencilFunc == 0 { return errors.New("glStencilFunc") } gpStencilOp = getProcAddr("glStencilOp") if gpStencilOp == 0 { return errors.New("glStencilOp") } gpTexImage2D = getProcAddr("glTexImage2D") if gpTexImage2D == 0 { return errors.New("glTexImage2D") } gpTexParameteri = getProcAddr("glTexParameteri") if gpTexParameteri == 0 { return errors.New("glTexParameteri") } gpTexSubImage2D = getProcAddr("glTexSubImage2D") if gpTexSubImage2D == 0 { return errors.New("glTexSubImage2D") } gpUniform1f = getProcAddr("glUniform1f") if gpUniform1f == 0 { return errors.New("glUniform1f") } gpUniform1i = getProcAddr("glUniform1i") if gpUniform1i == 0 { return errors.New("glUniform1i") } gpUniform1fv = getProcAddr("glUniform1fv") if gpUniform1fv == 0 { return errors.New("glUniform1fv") } gpUniform2fv = getProcAddr("glUniform2fv") if gpUniform2fv == 0 { return errors.New("glUniform2fv") } gpUniform3fv = getProcAddr("glUniform3fv") if gpUniform3fv == 0 { return errors.New("glUniform3fv") } gpUniform4fv = getProcAddr("glUniform4fv") if gpUniform4fv == 0 { return errors.New("glUniform4fv") } gpUniformMatrix2fv = getProcAddr("glUniformMatrix2fv") if gpUniformMatrix2fv == 0 { return errors.New("glUniformMatrix2fv") } gpUniformMatrix3fv = getProcAddr("glUniformMatrix3fv") if gpUniformMatrix3fv == 0 { return errors.New("glUniformMatrix3fv") } gpUniformMatrix4fv = getProcAddr("glUniformMatrix4fv") if gpUniformMatrix4fv == 0 { return errors.New("glUniformMatrix4fv") } gpUseProgram = getProcAddr("glUseProgram") if gpUseProgram == 0 { return errors.New("glUseProgram") } gpVertexAttribPointer = getProcAddr("glVertexAttribPointer") if gpVertexAttribPointer == 0 { return errors.New("glVertexAttribPointer") } gpViewport = getProcAddr("glViewport") if gpViewport == 0 { return errors.New("glViewport") } return nil }